For “Street Fighter” fans, the day Legendary Entertainment announced a new live-action film from the franchise is in the works was the most important day of their lives. But for Legendary, it was Tuesday — or rather, Monday, actually.
Legendary has struck a deal with Capcom, the video game publisher behind “Street Fighter,” to acquire the exclusive rights for live-action film and television adaptations of the the seminal fighting game franchise. A feature film based on the games is currently in early development. It, along with all other projects, will be co-developed and produced by Legendary in conjunction with Capcom.
The news comes three months before the release of the franchise’s newest entry, “Street Fighter 6,” which will hit PlayStation 4, PlayStation 5, Xbox Series X/S, and PCs on June 2. The last entry, “Street Fighter V,” was released in 2016, and received two updated versions in 2018 and 2020.
Like the majority of fighting games,...
Legendary has struck a deal with Capcom, the video game publisher behind “Street Fighter,” to acquire the exclusive rights for live-action film and television adaptations of the the seminal fighting game franchise. A feature film based on the games is currently in early development. It, along with all other projects, will be co-developed and produced by Legendary in conjunction with Capcom.
The news comes three months before the release of the franchise’s newest entry, “Street Fighter 6,” which will hit PlayStation 4, PlayStation 5, Xbox Series X/S, and PCs on June 2. The last entry, “Street Fighter V,” was released in 2016, and received two updated versions in 2018 and 2020.
Like the majority of fighting games,...
- 4/3/2023
- by Wilson Chapman
- Indiewire
Fighting games cannot subsist on colorful characters alone. Every fighter needs a few special moves to act as a calling card and set themselves apart from the rest of the roster. While Street Fighter is full of such special moves, the Hadōken and Shōryūken are really the two Street Fighter abilities that have entered the upper echelons of pop culture.
It’s hard to find someone who doesn’t know about, or has at least seen, a Hadōken or Shōryūken. Even though the moves are primarily associated with the characters Ryu, Ken, Akuma, and Sakura, those attacks are so iconic that they are used as shorthand for Street Fighter references in other media. Audiences who have never played a round of Street Fighter more than likely know about the Hadōken or Shōryūken thanks to references in shows like Family Guy and Gravity Falls.
Those references are fun and all, but...
It’s hard to find someone who doesn’t know about, or has at least seen, a Hadōken or Shōryūken. Even though the moves are primarily associated with the characters Ryu, Ken, Akuma, and Sakura, those attacks are so iconic that they are used as shorthand for Street Fighter references in other media. Audiences who have never played a round of Street Fighter more than likely know about the Hadōken or Shōryūken thanks to references in shows like Family Guy and Gravity Falls.
Those references are fun and all, but...
- 5/20/2022
- by Matthew Byrd
- Den of Geek
Steve McNeil May 24, 2017
Want to catch up on the wonderful Neo Geo software catalogue without breaking the bank? Talk to Nintendo...
When the Nintendo Switch was announced last October, the world united as one to celebrate this great opportunity to purchase an emulated version of Super Mario Bros on the Nes on a new system for the 400th time. It got more sincerely excited about the prospect of being able to take Gamecube and/or Wii titles ‘on the go’. The Virtual Console (Nintendo’s online retro game store) has become an integral part of Nintendo’s offerings, having formed a central part of its systems’ game library for Wii, 3Ds and Wii U.
However, when the system arrived, the Virtual Console wasn’t there. Indeed, there was little in the way of ‘online’ at all, just a vague notion that things would be appearing later in the year. Given...
Want to catch up on the wonderful Neo Geo software catalogue without breaking the bank? Talk to Nintendo...
When the Nintendo Switch was announced last October, the world united as one to celebrate this great opportunity to purchase an emulated version of Super Mario Bros on the Nes on a new system for the 400th time. It got more sincerely excited about the prospect of being able to take Gamecube and/or Wii titles ‘on the go’. The Virtual Console (Nintendo’s online retro game store) has become an integral part of Nintendo’s offerings, having formed a central part of its systems’ game library for Wii, 3Ds and Wii U.
However, when the system arrived, the Virtual Console wasn’t there. Indeed, there was little in the way of ‘online’ at all, just a vague notion that things would be appearing later in the year. Given...
- 5/18/2017
- Den of Geek
Everyone remembers Street Fighter II, but what about its 80s forebear? We find out how Street Fighter paved the way for a classic sequel...
It’s 1991. The dwindling fortunes of arcades, eclipsed for years by consoles, have been reversed by one solitary game: Street Fighter II. With its immediately recognisable line-up of characters and complex move set, Capcom’s game defined the fighting genre, and rapidly became one of the most popular arcade machines of all time.
The Street Fighter story began in 1987, when the original game appeared in arcades to relatively little fanfare. Back then, long before Street Fighter II and - later - Resident Evil propelled it into the big leagues, Capcom was best known for such arcade machines as Commando, 1942 and Ghosts N’ Goblins. They were solid hits, and widely ported to home computers and consoles, but Capcom was still a relatively small company when compared to...
It’s 1991. The dwindling fortunes of arcades, eclipsed for years by consoles, have been reversed by one solitary game: Street Fighter II. With its immediately recognisable line-up of characters and complex move set, Capcom’s game defined the fighting genre, and rapidly became one of the most popular arcade machines of all time.
The Street Fighter story began in 1987, when the original game appeared in arcades to relatively little fanfare. Back then, long before Street Fighter II and - later - Resident Evil propelled it into the big leagues, Capcom was best known for such arcade machines as Commando, 1942 and Ghosts N’ Goblins. They were solid hits, and widely ported to home computers and consoles, but Capcom was still a relatively small company when compared to...
- 1/15/2015
- by ryanlambie
- Den of Geek
Jean Claude Van Damme is widely known for his brilliant kicking ability and martial arts background. As a young kid, Van Damme would train in the martial arts Shotokan karate and Kickboxing, during this time he also studied Ballet, which would be used more for his flexibility and strength in his legs.
He has a great kickboxing record on 19 fight, 18 wins, one loss, which he won at a later date in the rematch. But when it comes to his movies, he has a great influence within Asian Cinema, using many directors and choreographers in his movies. In his early movie career he starred in movies such as Bloodsport and Kickboxer, showing the arts of Ninjutsu and Muay Thai. As his career went on, in 1994 he teamed up with veteran director John Woo for the movie Hard Target. Here John Woo would show his violent side in this all out guns...
He has a great kickboxing record on 19 fight, 18 wins, one loss, which he won at a later date in the rematch. But when it comes to his movies, he has a great influence within Asian Cinema, using many directors and choreographers in his movies. In his early movie career he starred in movies such as Bloodsport and Kickboxer, showing the arts of Ninjutsu and Muay Thai. As his career went on, in 1994 he teamed up with veteran director John Woo for the movie Hard Target. Here John Woo would show his violent side in this all out guns...
- 12/17/2013
- by kingofkungfu
- AsianMoviePulse
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.