Trunk-arm coordination in reaching for moving targets in people with Parkinson's disease: comparison between virtual and physical reality

Hum Mov Sci. 2012 Oct;31(5):1340-52. doi: 10.1016/j.humov.2011.11.004. Epub 2012 Apr 17.

Abstract

We used a trunk-assisted prehension task to examine the effect of task (reaching for stationary vs. moving targets) and environmental constraints (virtual reality [VR] vs. physical reality) on the temporal control of trunk and arm motions in people with Parkinson's disease (PD). Twenty-four participants with PD and 24 age-matched controls reached for and grasped a ball that was either stationary or moving along a ramp 120% of arm length away. In a similar VR task, participants reached for a virtual ball that was either stationary or moving. Movement speed was measured as trunk and arm movement times (MTs); trunk-arm coordination was measured as onset interval and offset interval between trunk and arm motions, as well as a summarized index-desynchrony score. In both VR and physical reality, the PD group had longer trunk and arm MTs than the control group when reaching for stationary balls (p<.001). When reaching for moving balls in VR and physical reality, however, the PD group had lower trunk and arm MTs, onset intervals, and desynchrony scores (p<.001). For the PD group, VR induced shorter trunk MTs, shorter offset intervals, and lower desynchrony scores than did physical reality when reaching for moving balls (p<.001). These findings suggest that using real moving targets in trunk-assisted prehension tasks improves the speed and synchronization of trunk and arm motions in people with PD, and that using virtual moving targets may induce a movement termination strategy different from that used in physical reality.

Publication types

  • Comparative Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Aged
  • Arm / physiopathology
  • Ataxia / physiopathology*
  • Ataxia / rehabilitation
  • Basal Ganglia / physiopathology
  • Biomechanical Phenomena / physiology
  • Female
  • Form Perception / physiology*
  • Hand Strength / physiology*
  • Humans
  • Kinesthesis / physiology
  • Male
  • Middle Aged
  • Motion Perception / physiology*
  • Motor Skills / physiology
  • Orientation / physiology*
  • Parkinson Disease / physiopathology*
  • Parkinson Disease / rehabilitation
  • Psychomotor Performance / physiology*
  • Reaction Time / physiology
  • User-Computer Interface*