Therapeutic effectiveness of a virtual reality game in self-awareness after acquired brain injury

Stud Health Technol Inform. 2012:181:297-301.

Abstract

Self-awareness deficits can manifest as a consequence of acquired brain injury decreasing the motivation and the adherence to the treatment. We present a multitouch system that promotes the role-playing and the self-assessment strategies and challenges the participants in a competitive context. This paper presents an initial clinical trial to study the effectiveness of the virtual system in the rehabilitation of the self-awareness skills.According the evolution of the participants in the Self-Awareness Deficits Interview and in the Spanish Social Skills Scale, the participants improve the perception of their deficits and disabilities.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Awareness*
  • Brain Injuries / physiopathology
  • Brain Injuries / rehabilitation*
  • Female
  • Humans
  • Male
  • Motivation
  • Patient Compliance
  • Therapy, Computer-Assisted / methods*
  • Treatment Outcome
  • User-Computer Interface*
  • Video Games*