Parental TV viewing, parental self-efficacy, media equipment and TV viewing among preschool children

Eur J Pediatr. 2013 Nov;172(11):1543-5. doi: 10.1007/s00431-013-2077-5. Epub 2013 Jun 29.

Abstract

This study examined if parental TV viewing, parental self-efficacy or access to media equipment were associated with TV viewing among UK preschool-aged children. Data were derived from a cross-sectional survey of 252 parents of 3-5-year-old children. Parents reported child and parent TV viewing and the number of TVs, DVDs, computers, games consoles, hand-held games consoles, music players and laptop computers in the home. Parents also completed scales which assessed their self-efficacy to limit the screen viewing (SV) and promote the physical activity (PA) and their own PA self-efficacy. Analysis indicated that around two thirds of the children spent two or more hours per day watching TV while 75 % of parents watched ≥ 2 h of TV per day. Logistic regression models showed that children who had a parent who watched ≥ 2 h of TV per day were over five times more likely to also watch ≥ 2 h of TV per day. Each unit increase in parental self-efficacy to limit SV was associated with a 77 % reduction in the likelihood that the child watched ≥ 2 h of TV per day. Each additional piece of media equipment in the home was associated with a 28 % increase in the likelihood that parents watched ≥ 2 h of TV per day.

Conclusion: Family-based interventions focusing on changing access to home media equipment and building parental self-efficacy to reduce child TV viewing could form part of efforts to reduce TV viewing among preschool children.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Child Behavior*
  • Child, Preschool
  • Computers / statistics & numerical data
  • Cross-Sectional Studies
  • England
  • Exercise / psychology*
  • Female
  • Health Surveys
  • Humans
  • Logistic Models
  • Male
  • Maternal Behavior*
  • Multivariate Analysis
  • Paternal Behavior*
  • Sedentary Behavior*
  • Self Efficacy*
  • Television / statistics & numerical data*
  • Video Games / statistics & numerical data