Video game genre preference, physical activity and screen-time in adolescent boys from low-income communities

J Adolesc. 2014 Dec;37(8):1345-52. doi: 10.1016/j.adolescence.2014.09.012.

Abstract

The primary aim of this study was to examine the association between the types of video games played by adolescent boys and their participation in physical activity and recreational screen-time. Participants were 320 boys (mean age = 12.7, ±0.5 years) from 14 secondary schools located in low-income areas of New South Wales, Australia. Outcomes included height, weight, physical activity (accelerometers), total screen-time, and video game genre preference. Significant differences in both weekday and weekend screen-time were found between video game genre groups. In addition, significant differences in overall activity and moderate-to-vigorous physical activity were found between genre groups on weekdays. Between-group differences in physical activity on weekends were not statistically significant. This cross-sectional study has demonstrated that video game genre preference is associated with physical activity and screen-time in adolescent boys from low-income communities.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Child
  • Cross-Sectional Studies
  • Humans
  • Male
  • Motor Activity*
  • New South Wales / epidemiology
  • Poverty / psychology
  • Poverty / statistics & numerical data*
  • Video Games / psychology
  • Video Games / statistics & numerical data*