Learning what matters: A neural explanation for the sparsity bias

Int J Psychophysiol. 2018 May:127:62-72. doi: 10.1016/j.ijpsycho.2018.03.006. Epub 2018 Mar 15.

Abstract

The visual environment is filled with complex, multi-dimensional objects that vary in their value to an observer's current goals. When faced with multi-dimensional stimuli, humans may rely on biases to learn to select those objects that are most valuable to the task at hand. Here, we show that decision making in a complex task is guided by the sparsity bias: the focusing of attention on a subset of available features. Participants completed a gambling task in which they selected complex stimuli that varied randomly along three dimensions: shape, color, and texture. Each dimension comprised three features (e.g., color: red, green, yellow). Only one dimension was relevant in each block (e.g., color), and a randomly-chosen value ranking determined outcome probabilities (e.g., green > yellow > red). Participants were faster to respond to infrequent probe stimuli that appeared unexpectedly within stimuli that possessed a more valuable feature than to probes appearing within stimuli possessing a less valuable feature. Event-related brain potentials recorded during the task provided a neurophysiological explanation for sparsity as a learning-dependent increase in optimal attentional performance (as measured by the N2pc component of the human event-related potential) and a concomitant learning-dependent decrease in prediction errors (as measured by the feedback-elicited reward positivity). Together, our results suggest that the sparsity bias guides human reinforcement learning in complex environments.

Keywords: Attention; Learning; N2pc; Reward positivity; Sparsity.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Attention / physiology*
  • Bias*
  • Brain Mapping
  • Decision Making / physiology
  • Electroencephalography
  • Evoked Potentials / physiology*
  • Female
  • Humans
  • Learning / physiology*
  • Male
  • Photic Stimulation
  • Reaction Time / physiology
  • Reward
  • Visual Perception / physiology*
  • Young Adult