How does simulation of an observed external body state influence categorisation of an easily graspable object?

Q J Exp Psychol (Hove). 2019 Jun;72(6):1466-1477. doi: 10.1177/1747021818801484. Epub 2018 Oct 4.

Abstract

Several works have provided evidence of a resonant motor effect while observing a hand interacting with painful stimuli. The aim of this work is to show that participants are sensitive to the observation of an injured hand when they have to categorise an easily graspable object with their own hand. In Experiment 1, participants indicated whether or not photographs of objects (graspable or non-graspable, left or right oriented) could be grasped with their dominant hand, by tapping a key on a keyboard. Target objects were preceded by primes consisting of photographs of hands (injured vs healthy) in a grasping posture (power grasp). Experiment 2 consisted of two phases: In the first phase, participants had to categorise square or circle shapes. After their response (Group 1: tapping a key vs Group 2: constricting a hand grip), photograph of two types of hand (injured vs healthy) was displayed on the computer screen. In the second phase, participants had to indicate whether objects could be easily grasped with their dominant hand. Target objects were preceded by primes (square and circle) as shown in the first phase. Results show that response times were slower when the graspable target objects were right oriented and preceded by the photograph or a geometric shape associated with an injured hand. This response delay was accentuated in the handgrip condition. These results highlight that the view of an injured hand activates motor programme and pain mechanisms associated with participants relative to the consequences of the simulated grasping action.

Keywords: Simulation; action consequences; graspable objects; injured hand; pain.

MeSH terms

  • Adult
  • Concept Formation / physiology*
  • Female
  • Form Perception / physiology
  • Functional Laterality / physiology
  • Hand*
  • Humans
  • Male
  • Motor Activity / physiology*
  • Pain / physiopathology*
  • Pattern Recognition, Visual / physiology*
  • Psychomotor Performance / physiology*
  • Reaction Time / physiology
  • Space Perception / physiology*
  • Young Adult