Peak movement and collision demands of professional rugby league competition

J Sports Sci. 2019 Sep;37(18):2144-2151. doi: 10.1080/02640414.2019.1622882. Epub 2019 May 24.

Abstract

To quantify the peak movement and contact demands of National Rugby League (NRL) and European Super League (ESL) competition players were tracked during 10 NRL (166 files) and 10 ESL (143 files) matches using microtechnology devices. The peak 1- to 5-min periods were then calculated for average match speed (m·min-1), and acceleration (m·s-2) when 0, 1, 2, and ≥3 collisions per min occurred. Linear mixed effect models and Cohen's effect size statistic (± 90%CI) were used to determine the differences in movement profiles when collisions occurred. Compared to no collision periods, as frequency of collisions per minute increased, there were progressive reductions in running speed for most positional groups. The addition of 1 or more collisions per min resulted in average effect size reductions in match speed of -0.14 for NRL forwards, -0.89 for NRL backs, -0.48 for ESL forwards, and -2.41 for ESL backs. ESL forwards had the highest frequency of peak periods involving 3 or more collisions per min, 22% of all periods, followed by NRL forwards (14%), NRL backs (10%) and ESL backs (8%). This study highlights the peak movement and collision demands of professional rugby league competition and allows practitioners to develop training drills that reflect worst case scenarios.

Keywords: GPS; acceleration; activity profiles; contact; microtechnology; moving average.

MeSH terms

  • Acceleration*
  • Adult
  • Competitive Behavior
  • Football*
  • Humans
  • Linear Models
  • Male
  • Microtechnology / instrumentation
  • Movement*
  • Running*
  • Wearable Electronic Devices
  • Young Adult