Mitigating Dysphonia, Pain, and Vocal Handicap after Violent Video Game Voice Overs: A Pilot Investigation into Vocal Combat Technique Training

J Voice. 2024 Nov;38(6):1359-1368. doi: 10.1016/j.jvoice.2022.06.015. Epub 2022 Jul 12.

Abstract

Objective: to investigate how the Vocal Combat Technique (VCT) may mitigate vocal symptoms in voice over actors using vocal violence.

Methods: Five voice over actors (3 male, 2 females, Mean = 29.6 years) completed two study sessions of 45 minutes-to-1 hour of vocally violent voice over work held approximately 4 weeks apart. During session one, participants completed voice over work as they typically would, whereas they received 3-hours of VCT training to improve/assist in healthy vocal techniques prior to session two. Pre- and post-session measures for both sessions included self-perceptual ratings of vocal symptoms, auditory-perceptual evaluation, and traditional acoustic measures of frequency and perturbation.

Results: Participants showed substantial mitigating effects of VCT training on acoustic perturbation measures (jitter, shimmer, harmonics-to-noise ratio), and self-ratings of vocal symptoms (Vocal-Handicap Index-10, McGill Pain Scale for vocal discomfort, and Evaluation of the Ability to Sing Easily) with calculated medium to large effect sizes (d = 0.61-1.95). There were no changes in auditory perceptual ratings across sessions.

Conclusion: Our pilot investigation yielded positive improvements in vocal symptomology in five voice over actors who were trained in VCT. Next steps should include a larger enrollment of voice actors to determine optimal preventative and recovery techniques.

Keywords: Perception; Professional voice; VCT; Video game; Voice over.

MeSH terms

  • Acoustics
  • Adult
  • Auditory Perception
  • Disability Evaluation
  • Dysphonia* / diagnosis
  • Dysphonia* / physiopathology
  • Dysphonia* / therapy
  • Female
  • Humans
  • Male
  • Pain Measurement
  • Pilot Projects
  • Recovery of Function
  • Speech Acoustics
  • Time Factors
  • Treatment Outcome
  • Video Games*
  • Voice Quality*
  • Voice Training*
  • Young Adult