Open design of a reproducible videogame controller for MRI and MEG

PLoS One. 2023 Nov 1;18(11):e0290158. doi: 10.1371/journal.pone.0290158. eCollection 2023.

Abstract

Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects' motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Humans
  • Magnetic Resonance Imaging / methods
  • Magnetoencephalography*
  • Neuroimaging
  • Reproducibility of Results
  • Video Games*

Grants and funding

This project was supported by the Courtois Fondation (https://www.charitydata.ca/charity/fondation-courtois/850271289RR0001/), grant awarded to PB for the Courtois NeuroMod Project 2018-2024 (https://www.cneuromod.ca/). PB is a senior fellow ("chercheur boursier senior") of the "Fonds de recherche du Québec - Santé" (https://frq.gouv.qc.ca/). KJ is supported by funding from the Canada Research Chairs (950-232368; https://www.chairs-chaires.gc.ca/home-accueil-eng.aspx) program and a Discovery Grant from the Natural Sciences and Engineering Research Council of Canada (2021-03426; https://www.nserc-crsng.gc.ca/index_eng.asp). The reproduction of the controller by the MIND team, Inria, France was supported by funds from the European Union's Horizon 2020 Framework Programme for Research and Innovation (https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-2020_en) under the Specific Grant Agreement No. 945539 (Human Brain Project SGA3) awarded to BT and through the joint Inria "NeuroMind" team grant to PB, KJ, BT and Alexandre Gramfort. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.