Digital platforms to facilitate physical activities for people with physical or sensory disabilities: A scoping review

Disabil Health J. 2024 Jul;17(3):101626. doi: 10.1016/j.dhjo.2024.101626. Epub 2024 Apr 16.

Abstract

Background: People with disabilities (PWD) commonly experience difficulties in accessing their environments, which can lead to restricted participation in outdoor leisure-time physical activity. Participating in outdoor leisure-time physical activity (OLTPA) provides health and social benefits to PWD and benefits to the communities in which they live.

Objective: The aim of the study was to identify features existing in digital platforms that facilitate access to OLTPA for PWD.

Methods: A scoping review was conducted in four library databases and in Google advance search to identify relevant scientific and grey literature, and websites. Each step of the review was independently conducted by two co-authors who confirmed consensus of results. Descriptive data analyses were performed.

Results: Seven scientific studies and ten websites were included in the scoping review. Seven presented mobile apps, nine presented a website and one presented an online database. Sources reported five main obstacles to using digital platforms that support access to physical activities (e.g., lack of digital literacy, technical issues, unintuitive design), and 10 facilitators (e.g., possibility to personalize your online space, accessibility features of the navigation). Among these sources, a trend emerged in the most important factors and features to consider for the visuals and navigation of the platforms.

Conclusion: The features of digital platforms that facilitate access to OLTPA include intuitive design compliant with accessibility guidelines and supported by navigation tools, personalization of the online space, and features for social interactions.

Keywords: Access; Digital platform; Disability; Leisure-time physical activity; Outdoor.

Publication types

  • Review

MeSH terms

  • Disabled Persons*
  • Exercise*
  • Health Promotion*
  • Humans
  • Internet*
  • Leisure Activities
  • Mobile Applications*