Central tendency and serial dependence in vestibular path integration

J Neurophysiol. 2024 Nov 1;132(5):1481-1493. doi: 10.1152/jn.00271.2024. Epub 2024 Oct 3.

Abstract

Path integration, the process of updating one's position using successive self-motion signals, has previously been studied with visual distance reproduction tasks in which optic flow patterns provide information about traveled distance. These studies have reported that reproduced distances show two types of systematic biases: central tendency and serial dependence. In the present study, we investigated whether these biases are also present in vestibular path integration. Participants were seated on a linear motion platform and performed a distance reproduction task in total darkness. The platform first passively moved the participant a predefined stimulus distance, which they then actively reproduced by steering the platform back the same distance. Stimulus distances were sampled from short- and long-distance probability distributions and presented either in a randomized order or in separate blocks to study the effect of presentation context. Similar to the effects observed in visual path integration, we found that reproduced distances showed an overall positive central tendency effect as well as a positive, attractive serial dependence effect. Furthermore, reproduction behavior was affected by presentation context. These results were mostly consistent with predictions of a Bayesian Kalman filter model, originally proposed for visual path integration.NEW & NOTEWORTHY Distance reproduction tasks based on visual information about the traveled distance have shown that reproductions are biased by central tendency and serial dependence effects. Here, we show that distance reproductions based on vestibular signals show similar biases and that the reproductions are affected by the presentation order of the stimulus distances.

Keywords: central tendency; distance reproduction; path integration; serial dependence; vestibular system.

MeSH terms

  • Adult
  • Female
  • Humans
  • Male
  • Motion Perception / physiology
  • Psychomotor Performance / physiology
  • Space Perception / physiology
  • Vestibule, Labyrinth* / physiology
  • Young Adult