Evaluation of learning abilities after role-playing method: Comparing outcomes of Active and Observer

Tunis Med. 2024 Nov 5;102(11):866-870. doi: 10.62438/tunismed.v102i11.4996.

Abstract

Introduction: During a role-play simulation session, despite supporting observer learning, educators disagree about whether the learning outcomes of observers are like those of active participants.

Aim: Evaluation of the degree of knowledge acquisition by these two types of learners during the same role-play session.

Methods: We carried out a quasi-experimental pre-post intervention study to identify the learning outcomes among learners serving in observer (group 1) and active (group 2) roles during a role-play simulation session.

Results: The role play involved 29 learners. In both groups, 65% of learners improved their overall score. The median post-test score was significantly higher in both groups (p=0.0001). Likewise, learners in group 1 (p=0.023) and in group 2 (p=0.008) showed an improvement in the overall score in the within-group evaluation study. The between-group evaluation study showed no statistically significant difference in overall score improvement (p=0.58), number of learners improving (p=0.05) or percentage improvement (p=0.3).

Conclusion: Based on these findings, it is suggested that role-playing method is effective in achieving student-learning outcomes regardless of their status as active or observer.

Keywords: Evaluation; Learning; Role-playing game.

Publication types

  • Comparative Study

MeSH terms

  • Adult
  • Clinical Competence / standards
  • Educational Measurement* / methods
  • Female
  • Humans
  • Learning* / physiology
  • Male
  • Role Playing*
  • Students, Medical / psychology
  • Students, Medical / statistics & numerical data
  • Young Adult