Influence of the Perspectives on the Movement of One-Leg Lifting in an Interactive-Visual Virtual Environment: A Pilot Study

PLoS One. 2016 Sep 20;11(9):e0163247. doi: 10.1371/journal.pone.0163247. eCollection 2016.

Abstract

Background: Numerous studies have confirmed the feasibility of active video games for clinical rehabilitation. To maximize training effectiveness, a personal program is necessary; however, little evidence is available to guide individualized game design for rehabilitation. This study assessed the perspectives and kinematic and temporal parameters of a participant's postural control in an interactive-visual virtual environment.

Methods: Twenty-four healthy participants performed one-leg standing by leg lifting when a posture frame appeared either in a first- or third-person perspective of a virtual environment. A foot force plate was used to detect the displacement of the center of pressure. A three-way mixed factor design was applied, where the perspective was the between-participant factor, and the leg-lifting times (0.7 and 2.7 seconds) and leg-lifting angles (30°and 90°) were the within-participant factors. The reaction time, accuracy of the movement, and ability to shift weight were the dependent variables.

Results: Regarding the reaction time and accuracy of the movement, there were no significant main effects of the perspective, leg-lifting time, or angle. For the ability to shift weight, however, both the perspective and time exerted significant main effects, F(1,22) = 6.429 and F(1,22) = 13.978, respectively.

Conclusions: Participants could shift their weight more effectively in the third-person perspective of the virtual environment. The results can serve as a reference for future designs of interactive-visual virtual environment as applied to rehabilitation.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Adult
  • Biomechanical Phenomena / physiology
  • Female
  • Humans
  • Leg / physiology*
  • Lifting
  • Male
  • Movement / physiology*
  • Pilot Projects
  • Postural Balance / physiology*
  • Reaction Time / physiology
  • User-Computer Interface
  • Young Adult

Grants and funding

The author(s) received no specific funding for this work.