Use of the Nintendo Wii Balance Board for Studying Standing Static Balance Control: Technical Considerations, Force-Plate Congruency, and the Effect of Battery Life

J Appl Biomech. 2017 Feb;33(1):48-55. doi: 10.1123/jab.2015-0295. Epub 2016 Oct 13.

Abstract

The Nintendo Wii Balance Board (WBB) has become popular as a low-cost alternative to research-grade force plates. The purposes of this study were to characterize a series of technical specifications for the WBB, to compare balance control metrics derived from time-varying center of pressure (COP) signals collected simultaneously from a WBB and a research-grade force plate, and to investigate the effects of battery life. Drift, linearity, hysteresis, mass accuracy, uniformity of response, and COP accuracy were assessed from a WBB. In addition, 6 participants completed an eyes-closed quiet standing task on the WBB (at 3 battery life levels) mounted on a force plate while sway was simultaneously measured by both systems. Characterization results were all associated with less than 1% error. R2 values reflecting WBB sensor linearity were > .99. Known and measured COP differences were lowest at the center of the WBB and greatest at the corners. Between-device differences in quiet stance COP summary metrics were of limited clinical significance. Lastly, battery life did not affect WBB COP accuracy, but did influence 2 of 8 quiet stance WBB parameters. This study provides general support for the WBB as a low-cost alternative to research-grade force plates for quantifying COP movement during standing.

Keywords: balance control; center of pressure; ground reaction force; postural sway.

Publication types

  • Evaluation Study
  • Validation Study

MeSH terms

  • Computers, Handheld*
  • Electric Power Supplies*
  • Equipment Design
  • Equipment Failure Analysis
  • Female
  • Humans
  • Male
  • Manometry / instrumentation*
  • Manometry / methods
  • Mobile Applications
  • Neurologic Examination / instrumentation*
  • Neurologic Examination / methods
  • Postural Balance / physiology*
  • Reproducibility of Results
  • Sensitivity and Specificity
  • Technology Assessment, Biomedical
  • Video Games*
  • Young Adult