Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults

Games Health J. 2016 Dec;5(6):375-381. doi: 10.1089/g4h.2016.0015. Epub 2016 Oct 26.

Abstract

Objective: This study investigated the effect of acute exergaming on the physiological and psychosocial responses of young adults and the modulatory effect of a single- or dual-player game play situation.

Materials and methods: Thirty-six participants (19 male; 21.7 ± 3.8 years; 23.65 ± 3.17 kg/m2) each completed two 30-minute exergame sessions in a randomized order (single and dual player) while wearing an Actiheart® to estimate energy expenditure. Positive and negative affect, subjective vitality, and indices of intrinsic motivation were assessed directly after each gaming bout.

Results: There was no significant difference in energy expenditure or psychosocial outcomes between conditions. Although males expended more energy than females in both single- (z = -2.124, P = 0.033) and dual-player situations (z = -2.679, P = 0.007), females reported significantly greater vitality (z = -2.219, P = 0.026) and effort/importance than males (z = -2.001, P = 0.045). Conversely, males reported a greater negative affect (z = -2.872, P = 0.004) and pressure/tension (z = -3.295, P = 0.001). A linear mixed effects model revealed that energy expenditure during exergaming was a significant predictor of interest and enjoyment (P = 0.001) and effort and importance (P = 0.001). This relationship between energy expenditure and psychosocial variables was not modulated by sex or order of gameplay (single or dual player first).

Conclusion: The present results suggest that females have a more positive psychosocial response to exergaming relative to males, highlighting exergames such as Wii™ boxing as a potential avenue for future interventions seeking to address the low physical activity levels that characterize the young adult population.

Keywords: Active videogames; Affect; Energy expenditure; Enjoyment.

MeSH terms

  • Accelerometry
  • Adolescent
  • Adult
  • Affect / physiology
  • Body Mass Index
  • Energy Metabolism / physiology*
  • Exercise / physiology*
  • Exercise / psychology*
  • Female
  • Heart Rate / physiology
  • Humans
  • Male
  • Motivation
  • Pleasure
  • Sex Factors
  • Social Behavior*
  • Students
  • Video Games / psychology*