Feasibility of Pediatric Game-Based Neurorehabilitation Using Telehealth Technologies: A Case Report

Am J Occup Ther. 2017 May/Jun;71(3):7103190040p1-7103190040p8. doi: 10.5014/ajot.2017.024976.

Abstract

This case report is the first in a series of reports designed to determine the feasibility of implementing game-based neurorehabilitation using telehealth technologies (GbN+TT) for children with cerebral palsy, evaluate the responsiveness of relevant outcome measures to changes in motor impairment and activity participation after intervention, and identify technological challenges associated with implementation of GbN+TT. The participant completed more than 56 hr of game-based neurorehabilitation over 8 wk using the Timocco platform in his home. The primary measures of motor impairment (Bruininks-Oseretsky Test of Motor Proficiency, Second Edition) and function (Pediatric Motor Activity Log) were both sensitive to change. Results indicate that it is feasible to administer GbN+TT to a child with cerebral palsy and monitor outcomes using standardized assessments.

Publication types

  • Case Reports

MeSH terms

  • Cerebral Palsy / physiopathology
  • Cerebral Palsy / rehabilitation*
  • Child, Preschool
  • Feasibility Studies
  • Humans
  • Male
  • Motor Skills*
  • Neurological Rehabilitation / methods*
  • Occupational Therapy / methods*
  • Telemedicine / methods*
  • Video Games*