Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Front Psychol
.
2019 Dec 11:10:2763.
doi: 10.3389/fpsyg.2019.02763.
eCollection 2019.
Authors
Federica Pallavicini
1
,
Stéphane Bouchard
2
Affiliations
1
Department of Human Sciences for Education "Riccardo Massa", University of Milano Bicocca, Milan, Italy.
2
Département de Psychoéducation et de Psychologie, Université du Québec en Outaouais, Gatineau, QC, Canada.
PMID:
31920816
PMCID:
PMC6917646
DOI:
10.3389/fpsyg.2019.02763
No abstract available
Keywords:
emotion; emotion regulation; stress; stress management; video game; virtual reality.
Publication types
Editorial