Delivering a Novel Medical Education "Escape Room" at a National Scientific Conference: First Live, Then Pivoting to Remote Learning Because of COVID-19

Chest. 2021 Oct;160(4):1424-1432. doi: 10.1016/j.chest.2021.04.069. Epub 2021 May 21.

Abstract

Escape Rooms are gaining prominence as education modalities; the use of principles of game design have been shown to augment knowledge acquisition in a fun, team-based learning experience ("edutainment"). In this report, we outline some of the medical literature and then provide our step-by-step approach and lessons learned when building what was, to our knowledge, the first continuing medical education Escape Room at a national scientific meeting. We then comment on how this innovative educational offering was reimagined the following year for remote (virtual) learning because of the COVID-19 pandemic.

Keywords: development; education; escape room; game-based learning; gamification; interactive learning.

Publication types

  • Review

MeSH terms

  • COVID-19 / epidemiology*
  • Congresses as Topic
  • Education, Medical / methods*
  • Humans
  • Motivation / physiology*
  • Pandemics
  • Problem-Based Learning / methods*
  • SARS-CoV-2