Interactions in Sociotechnical Systems: Achieving Balance in the Use of an Augmented Reality Mobile Application

Hum Factors. 2024 Mar;66(3):658-682. doi: 10.1177/00187208221093830. Epub 2022 May 12.

Abstract

Objective: We explore relationships between barriers and facilitators experienced by users to understand dynamic interactions in sociotechnical systems and improve a mobile phone-based augmented reality application that teaches users about the contents of a standardized pediatric code cart.

Background: Understanding interactions between performance obstacles and facilitators can provide guidance to (re)designing sociotechnical systems to improve system outcomes. Clinicians should know about contents and organization of code carts, and an augmented reality mobile application may improve that knowledge but changes the sociotechnical system in which they learn. Prior work identified barriers and facilitators impacting the use of this application-participants described dimensions together, indicating interactions that are explored in the current study.

Method: We conducted four focus groups (number of clinicians = 18) and two interviews with clinicians who used the application. We performed a secondary analysis of focus group data exploring interactions between previously identified barriers and facilitators to application use. We used epistemic network analysis to visualize these interactions.

Results: Work system barriers interacted with barriers and facilitators interacted with facilitators to amplify cumulative negative or positive impact, respectively. Facilitators balanced barriers, mitigating negative impact. Facilitators also exacerbated barriers, worsening negative impact.

Conclusion: Barriers and facilitators interact and can amplify, balance, and exacerbate each other-notably, positives are not always positive. To obtain desired outcomes, interactions must be further considered in sociotechnical system design, for example, the potential improvements to the application we identified.

Keywords: emergency medicine and resuscitation; games; macroergonomics and the environment; medical simulation/training and assessment; system design and analysis; virtual environments.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Augmented Reality*
  • Cell Phone*
  • Child
  • Focus Groups
  • Humans
  • Mobile Applications*