Internet Gaming Disorder Does Not Predict Mood, Anxiety or Substance Use Disorders in University Students: A One-Year Follow-Up Study

Int J Environ Res Public Health. 2023 Jan 23;20(3):2063. doi: 10.3390/ijerph20032063.

Abstract

We seek to evaluate whether Internet Gaming Disorder (IGD) among university students in Mexico during their first year at university predicts a long list of mental disorders a year later, controlling for baseline mental health disorders as well as demographics. This is a prospective cohort study with a one-year follow-up period conducted during the 2018-2019 academic year and followed up during the 2019-2020 academic year at six Mexican universities. Participants were first-year university students (n = 1741) who reported symptoms compatible with an IGD diagnosis at entry (baseline). Outcomes are seven mental disorders (mania, hypomania, and major depressive episodes; generalized anxiety disorder and panic disorder; alcohol use disorder and drug use disorder), and three groups of mental disorders (mood, anxiety, and substance use disorders) at the end of the one-year follow-up. Fully adjusted models, that included baseline controls for groups of mental disorders, rendered all associations null. The association between baseline IGD and all disorders and groups of disorders at follow-up was close to one, suggesting a lack of longitudinal impact of IGD on mental disorders. Conflicting results from available longitudinal studies on the role of IGD in the development of mental disorders warrant further research.

Keywords: Mexico; anxiety; depression; epidemiology; internet gaming disorder (IGD); longitudinal; substance use disorders.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Anxiety
  • Anxiety Disorders
  • Behavior, Addictive* / psychology
  • Depressive Disorder, Major*
  • Follow-Up Studies
  • Humans
  • Internet
  • Internet Addiction Disorder
  • Mania
  • Prospective Studies
  • Students
  • Substance-Related Disorders* / epidemiology
  • Universities
  • Video Games* / psychology

Grants and funding

The study was supported by the National Council for Science and Technology (CONACyT; CB 285548) with complementary support from the Fundación Miguel Alemán A.C.