Mirror game as a tool to influence interpersonal spontaneous behavior after performance

Cogn Process. 2024 Nov;25(4):655-662. doi: 10.1007/s10339-024-01205-0. Epub 2024 Jul 8.

Abstract

Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.

Keywords: Interpersonal distance; Interpersonal synchrony; Joint Simon effect; Mimicry; Mirror game.

MeSH terms

  • Adult
  • Female
  • Games, Experimental
  • Humans
  • Imitative Behavior / physiology
  • Interpersonal Relations*
  • Male
  • Psychomotor Performance* / physiology
  • Reaction Time / physiology
  • Young Adult