Player-Facing Casino Employees: Engagement with Responsible Gambling Programming and its Association with Referring Players

J Gambl Stud. 2024 Dec;40(4):1805-1821. doi: 10.1007/s10899-024-10350-2. Epub 2024 Aug 8.

Abstract

This research explores the engagement of player-facing casino employees with GameSense, a responsible gambling (RG) program, and referral of players to GameSense. We surveyed 280 employees across three casinos in Massachusetts that use this RG program as part of their RG strategy. We found that although most player-facing casino employees were aware of GameSense, slightly over half visited a GameSense Information Center, and about two-thirds interacted with a GameSense Advisor. In terms of the reason for visiting, Latent Class Analysis (LCA) revealed three distinct classes: Comprehensive Interests, RG Interests, and Focused Interests. As for those who have yet to visit, LCA two classes emerged: RG Proficiency Beliefs and Tempered RG Proficiency Beliefs. Engaged employees were more likely to refer players to GameSense, highlighting the need for targeted approaches addressing the diverse interests of player-facing employees for engaging or not engaging with GameSense. These findings underscore the importance of have player-facing casino employees engage with RG programming, and targeted approached for engagement, to enhance the efficacy of RG initiatives, and contribute to a more robust RG framework within the gambling industry.

Keywords: Casino employees; Gambling; GameSense; Responsible gambling.

MeSH terms

  • Adult
  • Behavior, Addictive / psychology
  • Female
  • Gambling* / psychology
  • Humans
  • Male
  • Massachusetts
  • Middle Aged