Aging with board games: fostering well-being in the older population

Front Psychol. 2024 Nov 18:15:1501111. doi: 10.3389/fpsyg.2024.1501111. eCollection 2024.

Abstract

Introduction: The increase in the average age of the population has resulted in a greater focus on interventions designed to facilitate successful Ageing. Notwithstanding its potential, the strategy of the board game remains relatively underexplored. This study aims to ascertain its role in fostering older people's well-being. Specifically, it was hypothesized that the level of well-being associated with the gaming experience is greater than overall well-being, particularly when the level of difficulty is low.

Methods: From an initial number of 164 participants, a total of 132 older people made up the final sample (Mage = 74.05; SD = 5.62). They were divided into groups of four or five individuals and engaged in a gaming session of varying levels of difficulty: low (N = 44), medium(N = 49) and high (N = 36). Prior to each game session, participants completed a questionnaire regarding their general well-being. After the game session, they filled out a similar questionnaire regarding their well-being while gaming.

Results: The results showed that the level of well-being experienced while playing was significantly higher than that observed in daily life, F (1,131) = 14.604, p = 0.000, η 2 = 0.100, particularly with board games with a low or medium level of difficulty, [F (2,126) = = 10.982, p = .001, η 2 = 0.148].

Discussion: Board games with an appropriate level of difficulty can be useful tools for promoting wellbeing in the older population. Future studies and possible interventions for people in the third and fourth ages will be discussed.

Keywords: active aging; board games; older people; positive aging; well-being.

Grants and funding

The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. The study is part of a larger research project funded by Clementoni S.p.A. Additionally, this work has been funded by the European Union-NextGenerationEU, under the Italian Ministry of University and Research (MUR) National Innovation Ecosystem grant ECS00000041 - VITALITY – CUP D83C22000710005, which also supported the research activity of VG and PN as involved researchers. This funder authorized the submission of this publication and its costs.