The longitudinal association between reward processing and symptoms of video game addiction in the Adolescent Brain Cognitive Development Study

J Behav Addict. 2024 Dec 9;13(4):1051-1063. doi: 10.1556/2006.2024.00068. Print 2024 Dec 30.

Abstract

Background and aims: Video games are a common form of entertainment in adolescents, which may result in gaming habits characterized by impairment to reward-related decision-making. The aim of the current study was to investigate the relationship between reward processing and symptoms of gaming addiction in adolescents.

Methods: Data from three consecutive follow-up years (years 2, 3 and 4) of the Adolescent Brain Cognitive Development (ABCD) Study were analyzed (n = 6,143, total observations = 12,745, mean age at year-2 = 12 years). Participants completed the Video Game Addiction Questionnaire (VGAQ) at each visit. Discrete stages of reward processing were measured at the year-2 visit using the Monetary Incentive Delay task while the participant completed a functional magnetic resonance imaging (fMRI) scan. Bayesian hierarchical linear models were employed to examine the longitudinal association between reward processing in regions of interest at year-2 and VGAQ scores over time.

Results: Lower activation in the bilateral caudate during the anticipation of a large reward (β = -0.87, 95% CI: -1.68, -0.07) was associated with greater VGAQ scores over time. This implies that for each one-unit increase in brain activity in the caudate, there was an associated 0.87-point decrease in symptoms of gaming addiction as measured by the VGAQ. No association was found between reward feedback and VGAQ scores.

Discussion and conclusions: The findings suggest that abnormal reward processing in the caudate nucleus is associated with symptoms of gaming addiction in adolescents. These results provide a clearer understanding of the brain mechanisms involved in gaming addiction, which could inform future preventive and therapeutic strategies.

Keywords: adolescent; gaming addiction; imaging; longitudinal; reward processing; video games.

MeSH terms

  • Adolescent
  • Adolescent Behavior / physiology
  • Adolescent Development / physiology
  • Behavior, Addictive / diagnostic imaging
  • Behavior, Addictive / physiopathology
  • Brain / diagnostic imaging
  • Brain / physiopathology
  • Caudate Nucleus / diagnostic imaging
  • Caudate Nucleus / physiopathology
  • Child
  • Female
  • Humans
  • Internet Addiction Disorder* / diagnostic imaging
  • Internet Addiction Disorder* / physiopathology
  • Longitudinal Studies
  • Magnetic Resonance Imaging*
  • Male
  • Reward*
  • Video Games*