The aim of the study was to compare the impact of a virtual simulation game to a poverty live interactive simulation with regard to perceptions of poverty. An interprofessional sample of pharmacy and nursing students completed pre/post surveys with 13 questions (total possible score: 39); the 395 responses were analyzed using a two-way analysis of variance and descriptive statistics. The virtual group had a score improvement of 3.17 points; the live simulation group improved by 3.52 points (both statistically significant). Both experiences positively impacted students and provided similar impact. Consideration of resources can determine the best modality for future use.
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