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Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory Factor Analysis and Concurrent Validity Study.
Assessment. 2024 Dec;31(8):1721-1734. doi: 10.1177/10731911241234734. Epub 2024 Mar 4.
Assessment. 2024.
PMID: 38439542
The influence of screen time on behaviour and emotional problems among adolescents: A comparison study of the pre-, peak, and post-peak periods of COVID-19.
Wiguna T, Minayati K, Kaligis F, Teh SD, Sourander A, Dirjayanto VJ, Krishnandita M, Meriem N, Gilbert S.
Wiguna T, et al. Among authors: krishnandita m.
Heliyon. 2023 Dec 6;10(1):e23325. doi: 10.1016/j.heliyon.2023.e23325. eCollection 2024 Jan 15.
Heliyon. 2023.
PMID: 38163166
Free PMC article.
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