@article{noauthororeditor2012highperformance, added-at = {2015-04-06T21:27:17.000+0200}, address = {Piscataway, NJ}, biburl = {https://www.bibsonomy.org/bibtex/2132ce9087bb9a9e8438b966c1863deb6/sebares92}, editor = {IEEE}, interhash = {f47a8a328e7b400b58b7a7ff86b763d0}, intrahash = {132ce9087bb9a9e8438b966c1863deb6}, isbn = {9781467321648}, keywords = {3D GPU Web WebGL algorithm application approach blending browser compliant custom device dynamic enhancement feature function interactive iteration loop mobile multipass pipeline platform pseudocolor ray rendering shading slicer texture transfer ubiquitous volume widget}, publisher = {IEEE}, refid = {817932170}, timestamp = {2015-04-06T21:27:17.000+0200}, title = {High-Performance Volume Rendering on the Ubiquitous WebGL Platform}, url = {http://ieeexplore.ieee.org/servlet/opac?punumber=6331801}, year = 2012 }