This course is intended to introduce the algorithmic foundations of procedural modeling, texturing and animation techniques, and to offer hands-on experience designing and implementing “visual recipes” in original graphics projects by applying these methods. Students should have a strong interest in both the creative and technical aspects of computer graphics, as well as a solid programming background.
M. Müller, J. Bender, N. Chentanez, and M. Macklin. Proceedings of the 9th International Conference on Motion in Games, page 55--60. New York, NY, USA, ACM, (2016)
U. Martin Skrodzki, and K. Polthier. Proceedings of Bridges 2016: Mathematics, Music, Art, Architecture, Education, Culture, page 481--484. Phoenix, Arizona, Tessellations Publishing, (2016)Available online at http://archive.bridgesmathart.org/2016/bridges2016-481.html.
A. Boulch, and R. Marlet. Proceedings of the Symposium on Geometry Processing, page 281--290. Goslar Germany, Germany, Eurographics Association, (2016)