Alex McRoberts

Alex McRoberts

North Vancouver, British Columbia, Canada
1K followers 500+ connections

Über uns

I work with dev teams, product managers and designers to deliver customer focused products. I’ve worked in SaaS for 4+ years, as well as multiple hardware companies and have helped lead teams to at all points in a product lifecycle from new products, to scale ups, and maintenance and rebuild of legacy platforms.

I love thinking about problems from a user’s perspective, including the product, design and UX. I often work with support, sales and marketing to take a holistic approach to delivering the right solution for the customer.

Activity

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Erleben Sie

  • Hootsuite Graphic

    Hootsuite

    Vancouver, British Columbia, Canada

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    Vancouver, British Columbia, Canada

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    Vancouver, Canada Area

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    Vancouver, Canada Area

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    Vancouver, Canada Area

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    Vancouver, Canada Area

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    Vancouver, Canada Area

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    Jordanstown, Northern Ireland

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    Jordanstown, Northern Ireland

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    Belfast

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    Activities and Societies: Intervarsity Hockey Team, Irish Universities Hockey Team

    Awarded Consilium Prize, Best Software Engineering Project.
    Diploma in Industrial Studies

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    Activities and Societies: Hockey Team

    3 'A' Levels:
    Computing (A)
    Economics (B)
    Physical Education (B)

    11 'GCSE' including English and Mathematics: 1 A*, 3 A, 3 B, 3 C, 1 D

Licenses & Certifications

Volunteer Experience

  • Regional & Provincial Field Hockey Coach

    Field Hockey BC

    - Present 10 years 11 months

    Children

    Working with U13 to U18 girls and U15 to U18 boys; I have been involved with the Regional and Provincial Programs at Field Hockey BC since November 2013.

    The work includes running High Performance Programs for these Athletes including skill and fitness sessions in the build up to Regional Tournaments and Provincial Tournaments where the athletes are further evaluated for national team squad selection.

Publications

  • Towards Standardized User and Application Interfaces for the Brain Computer Interface

    Springer

    In this paper, we consider two obstacles preventing widespread deployment of Brain Computer Interface (BCI) technology: the lack of standardization for the user interface and the applications interface. We suggest a structure for an intuitive graphical user interface (IGUI) and propose a methodology for usability testing. A universal application interface (UAI) based on Universal Plug and Play and deployed by Open Services Gateway initiative is proposed. This issues user commands and receives…

    In this paper, we consider two obstacles preventing widespread deployment of Brain Computer Interface (BCI) technology: the lack of standardization for the user interface and the applications interface. We suggest a structure for an intuitive graphical user interface (IGUI) and propose a methodology for usability testing. A universal application interface (UAI) based on Universal Plug and Play and deployed by Open Services Gateway initiative is proposed. This issues user commands and receives device status; and communicates to the IGUI using an eXtensible Mark-up Language file containing menu definitions. Using this approach we have achieved control of simple domestic devices, using ‘plug and play’ technology, interaction with a set top box and media player for entertainment applications.

    Other authors
    See publication
  • Contrasting Levels of Accuracy in Command Interaction Sequences for a Domestic Brain-Computer Interface Using SSVEP

    IEEE CIBEC

    Providing a usable domestic brain-computer interface (BCI) for persons with disabilities requires that the development team ensure ease of interaction for all the potential users. To do this for individuals with complex needs often requires that an approach is tailored to a specific user. However, in developing a domestic BCI it is necessary to consider the provision of an application which hides the complexity of the underlying science from the user whilst delivering acceptable levels of…

    Providing a usable domestic brain-computer interface (BCI) for persons with disabilities requires that the development team ensure ease of interaction for all the potential users. To do this for individuals with complex needs often requires that an approach is tailored to a specific user. However, in developing a domestic BCI it is necessary to consider the provision of an application which hides the complexity of the underlying science from the user whilst delivering acceptable levels of interaction for many. This is not an unusual circumstance in the realm of assistive technology. We present a cohesive test suite which allows the development team to assess what constitutes an acceptable level of accuracy in a four-way command interface using steady-state visually evoked potentials (SSVEP). It also facilitates a uniform assessment of the level of accuracy achieved by a specific user operating a BCI and provides a means of contrasting and selecting performance parameters in order to enhance user performance.

    Other authors
    See publication
  • Scoping the Potential for Anytime-Anywhere Support Through Virtual Mentors

    Higher Education Academy - ICS Annual Conference

    Anytime-anywhere student support is a growing area of investigation as indicated by its inclusion in a range of University policies and academic research. A range of technologies can be applied to support teaching and learning, however they have limitations in providing students with anytime-anywhere support. This article proposes a holistic approach, which blends different available technologies in a Virtual Mentor. A Virtual Mentor is not normally intended to replace a human mentor but can…

    Anytime-anywhere student support is a growing area of investigation as indicated by its inclusion in a range of University policies and academic research. A range of technologies can be applied to support teaching and learning, however they have limitations in providing students with anytime-anywhere support. This article proposes a holistic approach, which blends different available technologies in a Virtual Mentor. A Virtual Mentor is not normally intended to replace a human mentor but can offer support when a human mentor is not available. This new approach is contrasted with currently used technologies to show its advantages.


    Read More: http://journals.heacademy.ac.uk/doi/abs/10.11120/ital.2010.09020010

    Other authors
    • Juan Carlos Augusto
    • Paul McCullagh
    See publication

Projects

  • Engage

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    Data visualization and social network supporting user activities with Recon hardware. You can view your historical ski trip data. Work includes building APIs, implementing OAuth2, supporting mobile clients.

    Other creators
    See project

Languages

  • Englisch

    Native or bilingual proficiency

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