Malte Resenberger-Loosmann
Kaltenkirchen, Schleswig-Holstein, Deutschland
1999 Follower:innen
500+ Kontakte
Info
I have the opportunity to collaborate with industry legend John Romero as Associate Art…
Artikel von Malte Resenberger-Loosmann
Aktivitäten
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Karambit | Violet Galaxy This is a weapon skin that I textured in Substance Painter and modeled/designed in Fusion 360. More renders & breakdowns…
Karambit | Violet Galaxy This is a weapon skin that I textured in Substance Painter and modeled/designed in Fusion 360. More renders & breakdowns…
Beliebt bei Malte Resenberger-Loosmann
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I’m happy to share that I’m starting a new position as Principal Talent Acquisition at Gunzilla Games :)
I’m happy to share that I’m starting a new position as Principal Talent Acquisition at Gunzilla Games :)
Beliebt bei Malte Resenberger-Loosmann
Berufserfahrung
Ausbildung
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Games-Academy
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Veröffentlichungen
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Assault Rifle in Substance 3D Painter and Unreal Engine 5
80LVL
Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.
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The 10 Layers Strategy of Material Creation
Artstation
Are you tired of spending hours trying to create realistic materials with multiple layers?
In this article, we will provide you with a strategy to create procedural realistic materials with minimal layers. By focusing on roughness maps in Substance Painter, you will be able to streamline your material creations and avoid chaotic layers in your file. Say goodbye to the tedious task of layering and hello to a more efficient and effective way of creating realistic materials. -
Creating Assets Within the Mid Poly Workflow in UE5
80LVL
A hard-surface and material lead artist, Malte Resenberger-Loosmann, told us about the benefits in the updated team's workflows and discussed the mid poly creation.
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Tutorial on how to bake ornaments in Painter
Artstation
In this tutorial I will cover the general workflow of how to place ornaments and create combined bakes in both; Marmoset and Substance Painter.
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Tutorial on cloth straps
80LVL
I shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
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20 Years Globetrotter VR Adventure
Globetrotter
Globetrotter VR Experience
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Modeling a Revolver: High-Low Poly, UVs, Baking
80LVL
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
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3D Weapon Art Workflow
80LVL
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!
Projekte
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Mastering Materials: Noise
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Check out my latest article, 'Mastering Materials: Noise,' where I got into the very details of texture and material creation. Learn the importance of noise and its role in enhancing material and texture quality for games and movies, I will guide you on when and how to effectively use noise, as well as when it's advisable to avoid it. Happy reading!
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Rust Material Creation
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One of the advanced materials for any real-time development tackled within this project.
Sprachen
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German
Muttersprache oder zweisprachig
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Englisch
Fließend
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a bit French
Grundkenntnisse
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Jetzt anmelden und ansehenWeitere Aktivitäten von Malte Resenberger-Loosmann
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We are looking for an inspiring and creative Online Programmer to join our growing team on a full-time basis! You can find out more on…
We are looking for an inspiring and creative Online Programmer to join our growing team on a full-time basis! You can find out more on…
Beliebt bei Malte Resenberger-Loosmann
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We’re growing, and we’re looking for an experienced Art Director to join our team. https://lnkd.in/efvF_yTF
We’re growing, and we’re looking for an experienced Art Director to join our team. https://lnkd.in/efvF_yTF
Beliebt bei Malte Resenberger-Loosmann