Super Soccer: Difference between revisions

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{{Short description|Football (soccer) video game for SNES}}
{{Refimprove|date=January 2020}}
{{Infobox video game
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|caption = North American box art
|developer = [[Human Entertainment]]
|publisher = {{Video game release|JP|[[Human Entertainment]]|WW|[[Nintendo]]}}
|programmer = Ryoji Amano
|artist = Akihiro Hata<br>Yuka Miyamoto
|composer = Hiroya Niwayama<br>Hironori Tanaka<br>Masamichi Yamazaki<br>Tetsuji Ohtani
|released = {{vgrelease|JP|December 13, 1991|NA|May 1992|EU|JuneApril 411, 1992}}
|genre = [[Sports game|Sports]], [[Association football|football (soccer)]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.{{Citation needed|date=December 2015}}
 
=== Shooting ===
The Gameplay provides a wide range of shooting options. It is possible to do a low shot by pressing the passing button. The shoot can be straight or bented in either way to make the shoot wider or closer. The same thing is possible by shooting higher. A shot that would normally be too wide, central or narrow can be bent.
 
=== Passing ===
These are the options:
 
* Passing the ball to a selected team member. The ball will move automatically to him.
* Straight, sharp, low passes. They can be bent to make them more precise if needed.
* Passing via pressing the shooting bottom. This is useful for wide vertical or horizontal passes or closer passes to a team member with good ball control. By means of bending, high accuracy can be achieved which can accelerate the attack and create space.
 
=== Crossing ===
Crosses can be made while the player stands horizontally or diagonally towards the goal line.
 
* Standing horizontally, the ball can be bent inwardly to make a dangerous cross.
* Standing diagonally, the cross can be bent both ways: inwardly (the ball bends towards the goal line, which makes the cross shorter) or outwardly (making the cross longer). Outward Crosses are an effective way to score goals by a header.
 
==Series==
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* ''[[Super Formation Soccer 96: World Club Edition]]'' (1996)
**It was the last game to date in the series. It featured 18 fictitious club teams (13 European, four Latin American and one Japanese) from around the world, based on well-known teams by the time.
 
==Reception==
{{expand section|date=December 2020}}
{{Video game reviews
| GR = 79.50% (3 reviews)<ref>{{cite web|url=https://www.gamerankings.com/snes/588754-super-soccer/index.html|title=Super Soccer Review Score|archive-url=https://web.archive.org/web/20190504093256/https://www.gamerankings.com/snes/588754-super-soccer/index.html|archive-date=2019-05-04}}</ref>
}}Super Gamer gave an overall review score of 63% writing "Once one of the best footie sims, competition from more recent releases has made this seem painfully slow and unsophisticated."<ref>{{Cite journal|date=May 1994|title=Super Soccer Review|url=https://archive.org/details/super-gamer-02/page/122/mode/2up|journal=Super Gamer|location=[[United Kingdom]]|publisher=[[Paragon Publishing]]|issue=2|pages=123|access-date=March 23, 2021}}</ref>
 
==See also==
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[[Category:Multiplayer and single-player video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System-only games]]
[[Category:Video games developed in Japan]]
[[Category:Super Nintendo EntertainmentSwitch System-onlyOnline games]]