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As of December 31, 2019, PlayStation VR had sold-through 5 million units worldwide.
Sony announced the [[PlayStation VR2]] for the PlayStation 5 at the 2022 [[Consumer Electronics Show]].<ref name="PS VR2">{{Cite web|date=February 23, 2021|title=Introducing the next generation of VR on PlayStation|url=https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/|access-date=March 3, 2021|website=PlayStation.Blog|language=en-US|archive-date=October 8, 2022|archive-url=https://web.archive.org/web/20221008234954/https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/|url-status=live}}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/playstation-vr2-detailed-horizon-call-of-the-mountain-announced/1100-6499345/?ftag=CAD-01-10abi2f | title = PlayStation VR2 Detailed, Horizon: Call Of The Mountain Announced | first = Tamoor | last = Hussain | date = January 4, 2022 | accessdate = January 4, 2022 | work = [[GameSpot]] | archive-date = January 5, 2022 | archive-url = https://web.archive.org/web/20220105014732/https://www.gamespot.com/articles/playstation-vr2-detailed-horizon-call-of-the-mountain-announced/1100-6499345/?ftag=CAD-01-10abi2f | url-status = live }}</ref> It was released on February 22, 2023.
==History==
Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the [[Glasstron]], was released in 1997.<ref>Adam Rosenberg. [http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/ Sony's long-standing interest in virtual reality gives Project Morpheus an edge] {{Webarchive|url=https://web.archive.org/web/20201112021040/http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/ |date=November 12, 2020 }}, digitaltrends.com, March 23, 2014.</ref> One application of this technology was in the game ''[[MechWarrior 2: 31st Century Combat|MechWarrior 2]]'', which permitted users of the Glasstron or Virtual I/O's {{not a typo|iGlasses}} to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.<ref>Tony Sperry. ''Beyond 3D TV'', [[Lulu (company)|Lulu Pres, Inc.]], November 2003.</ref>
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==Hardware==
[[File:Sony-PlayStation-4-PSVR-Breakout-Box-Mk1-1.jpg|thumb|right|The breakout box of the first model headset that sits between the TV, PS4 and PS VR]]
[[File:Sony-PlayStation-4-PSVR-Cables.jpg|thumb|right|All of the cables required to
[[File:Sony-PlayStation-4-Camera-Mk1.jpg|thumb|right|The first version of PlayStation Camera, which is required when using the PS VR]]
The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix,<ref name="full-rgb">Alessio Palumbo. [http://wccftech.com/sony-dev-explains-ps-vr-screen-crisper-project-started-late-2010/ Sony Dev Explains Why PS VR Screen Is Crisper Than The Others] {{Webarchive|url=https://web.archive.org/web/20201126191036/https://wccftech.com/sony-dev-explains-ps-vr-screen-crisper-project-started-late-2010/ |date=November 26, 2020 }}, wccftech.com, November 2015.</ref> and is capable of displaying content at 120fps.<ref name="sony-psvr" /> It features an [[Field of view|FOV]] of 100°, [[6DOF]] head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.<ref>{{cite news|title=PS 4 Pro kopen{{Snd}} Playstation 4 Pro kopen, vergelijken, prijzen en informatie|url=https://productgids.net/ps-4-pro-kopen/|access-date=March 3, 2017|work=ProductGids.net|date=January 1, 2017|language=nl-NL|archive-url=https://web.archive.org/web/20170304035954/https://productgids.net/ps-4-pro-kopen/|archive-date=March 4, 2017|url-status=dead}}</ref>
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=== PlayStation VR Aim Controller ===
The Aim Controller is an optional, abstractly-shaped [[light gun]]-like peripheral that was bundled with ''[[Farpoint (video game)|Farpoint]]'' and also sold separately for US$59.99. It is also compatible with a limited selection of VR shooter games, and mimics the feel of a gun more closely than a traditional gamepad. It has all the functions of a Dualshock controller, and, unlike the PS3-era Sharp Shooter accessory, does not require a PlayStation Move controller to be slotted in. It was praised by ''[[IGN]]'' as "a must-have for VR shooter fans on PlayStation".<ref>{{Cite web|last=Rougeau|first=Mike|date=2017-05-25|title=PlayStation VR Aim Controller Review|url=https://www.ign.com/articles/2017/05/25/playstation-vr-aim-controller-review|access-date=2022-02-06|website=IGN|language=en|archive-date=February 6, 2022|archive-url=https://web.archive.org/web/20220206014721/https://www.ign.com/articles/2017/05/25/playstation-vr-aim-controller-review|url-status=live}}</ref>
==Games and content==
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===Sales===
As of February 19,
==See also==
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* [https://www.playstation.com/explore/playstation-vr/ Official website]
* [https://vr-compare.com/headset/playstationvr PlayStation VR on VRcompare]
* Jamie Feltham, ''[http://vrfocus.com/archives/15791/project-morpheus-the-story-so-far/ Project Morpheus: The Story So Far] {{Webarchive|url=https://web.archive.org/web/20160218054837/http://vrfocus.com/archives/15791/project-morpheus-the-story-so-far/ |date=February 18, 2016 }}'' by VR Focus
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