3D audio effect: Difference between revisions

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{{short description|Class of sound effect}}{{One source
| date = January 2020
'''3D audio effects''' are a group of [[sound effect]]s that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of [[sound]] sources anywhere in three-dimensional space, including behind, above or below the listener.<ref>{{Cite web|url=https://sites.google.com/site/kart3dsoundtechnology/|title=PERCEPTION OF SOUND SOURCE DIRECTION|last=|first=|date=|website=|archive-url=|archive-date=|access-date=}}نث
}}
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'''3D audio effects''' are a group of [[sound effect]]s that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of [[sound]] sources anywhere in three-dimensional space, including behind, above or below the listener.<ref>{{Cite web|url=https://sites.google.com/site/kart3dsoundtechnology/|title=PERCEPTION OF SOUND SOURCE DIRECTION|last=|first=|date=|website=|archive-url=https://web.archive.org/web/20210824041259/https://sites.google.com/site/kart3dsoundtechnology/|archive-date=2021-08-24|accessurl-datestatus=dead}}نث</ref>
 
3-D audio (processing) is the spatial domain convolution of sound waves using Head-related transfer functions. It is the phenomenon of transforming sound waves (using [[head-related transfer function]] or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers (dissimilar to [[surround sound]]).
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3D audio techniques have also been incorporated in music and video-game style music video arts. The Audioscape research project, provides musicians with a real-time 3D audiovisual content authoring and rendering environment, suitable for live performance applications.
 
True representation of the elevation level for 3D loudspeaker reproduction become possible by the [[Ambisonics]] and [[wave field synthesis]] (WFS) principle, MorrowSound True3D and A&G [https://sites.google.com/site/3destwiki/ 3D-EST].
A site with animations and theory of a system using HRTF's to create 3D Audio: [http://www.isvr.soton.ac.uk/FDAG/VAP/index.htm ISVR Virtual Acoustics].
 
True representation of the elevation level for 3D loudspeaker reproduction become possible by the [[Ambisonics]] and [[wave field synthesis]] (WFS) principle, MorrowSound True3D and A&G [https://sites.google.com/site/3destwiki/ 3D-EST].
 
==3-D audio presentations==
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The song "Propeller Seeds" by English artist [[Imogen Heap]] was recorded using 3D audio.
 
There hashave been developments in using 3D audio for DJ performances including the world's first [[Dolby Atmos]] event on 23rd Jan 2016 held at [[Ministry of Sound]], London. The event was a showcase of a 3D audio DJ set performed by Hospital Records owner Tony Colman aka London Elektricity.
 
Other investigations included the Jago 3D Sound project which is looking at using [[Ambisonics]] combined with STEM music containers created and released by Native Instruments in 2015 for 3D nightclub sets.
 
==Software==
*[http://www.waves.com/nx/ Waves NX]
*[https://nuspaceaudio.com/2017/05/16/muze-3d-mixerreverb-plugin/ NuSpace Audio Muze] and [https://nuspaceaudio.com/2018/01/22/zephyr-ambisonics-binaural-surround-reverb/ Zephyr]
*[https://fongaudio.com/out-of-your-head-software/ Out Of Your Head]
 
==See also==
*[[{{Annotated link|AMD TrueAudio]]}}
*[[3D Audio]][https://www.youtube.com/channel/UCpEVRq9YzfSUmKLlHxEWPYg]
*[[{{Annotated link|Ambiophonics]]}}
*[[13 Music]][https://www.13music.co.in]
*{{Annotated link|Ambisonics}}
*[[AMD TrueAudio]]
*{{Annotated link|Binaural recording}}
*[[Ambiophonics]]
*{{Annotated link|Crossfeed}}
*[[Ambisonics]]
*[[Binaural{{Annotated link|Dummy head recording]]}}
*[[{{Annotated link|Spatial music|Sound spatialization]]}}
*[[Crossfeed]]
*[[{{Annotated link|Surround sound]]}}
*[[Dummy head recording]]
*[[{{Annotated link|Wave field synthesis]]}}
*Software API for computers Operating systems : [[Microsoft]]'s [[DirectSound#DirectSound3D|DirectSound3D]] and XAudio, [[OpenAL]]
*{{Annotated link|Nokia OZO}}
*[[Spatial music|Sound spatialization]]
 
*[[Surround sound]]
*[[Wave field synthesis]]
 
==References==
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==External links==
*[http://www.princeton.edu/3D3A/ The 3D Audio and Applied Acoustics (3D3A) Laboratory at Princeton University]
*[https://www.theverge.com/circuitbreaker/2016/6/22/12001176/waves-audio-3d-audio-headphones-nx Waves NX - The Verge]
*[http://www.pcworld.com/article/2042833/razers-new-surround-software-turns-your-stereo-headset-into-a-7-1-home-theater.html Razer Surround - PCWorld]
*[http://www.kylamcmullen.com/ The SoundPADLab at the University of Florida]
 
{{DEFAULTSORT:3d Audio Effect}}