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{{short description|Class of sound effect}}{{One source
| date = January 2020
'''3D audio effects''' are a group of [[sound effect]]s that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of [[sound]] sources anywhere in three-dimensional space, including behind, above or below the listener.<ref>{{Cite web|url=https://sites.google.com/site/kart3dsoundtechnology/|title=PERCEPTION OF SOUND SOURCE DIRECTION|last=|first=|date=|website=|archive-url=|archive-date=|access-date=}}نث▼
}}
▲'''3D audio effects''' are a group of [[sound effect]]s that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of [[sound]] sources anywhere in three-dimensional space, including behind, above or below the listener.<ref>{{Cite web|url=https://sites.google.com/site/kart3dsoundtechnology/|title=PERCEPTION OF SOUND SOURCE DIRECTION
3-D audio (processing) is the spatial domain convolution of sound waves using Head-related transfer functions. It is the phenomenon of transforming sound waves (using [[head-related transfer function]] or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers (dissimilar to [[surround sound]]).
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3D audio techniques have also been incorporated in music and video-game style music video arts. The Audioscape research project, provides musicians with a real-time 3D audiovisual content authoring and rendering environment, suitable for live performance applications.
True representation of the elevation level for 3D loudspeaker reproduction become possible by the [[Ambisonics]] and [[wave field synthesis]] (WFS) principle
▲True representation of the elevation level for 3D loudspeaker reproduction become possible by the [[Ambisonics]] and [[wave field synthesis]] (WFS) principle, MorrowSound True3D and A&G [https://sites.google.com/site/3destwiki/ 3D-EST].
==3-D audio presentations==
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The song "Propeller Seeds" by English artist [[Imogen Heap]] was recorded using 3D audio.
There
Other investigations included the Jago 3D Sound project which is looking at using [[Ambisonics]] combined with STEM music containers created and released by Native Instruments in 2015 for 3D nightclub sets.
==See also==
*{{Annotated link|Ambisonics}}
▲*[[AMD TrueAudio]]
*{{Annotated link|Binaural recording}}
▲*[[Ambiophonics]]
*{{Annotated link|Crossfeed}}
*
*{{Annotated link|Nokia OZO}}
▲*[[Spatial music|Sound spatialization]]
▲*[[Surround sound]]
▲*[[Wave field synthesis]]
==References==
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==External links==
*[http://www.princeton.edu/3D3A/ The 3D Audio and Applied Acoustics (3D3A) Laboratory at Princeton University]
{{DEFAULTSORT:3d Audio Effect}}
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