Multiplayer video game: Difference between revisions

Content deleted Content added
mNo edit summary
Tags: citing a blog or free web host Reverted Visual edit Mobile edit Mobile web edit
Undid revision 1233494034 by 103.117.161.38 (talk)rv non notable
(14 intermediate revisions by 14 users not shown)
Line 2:
{{redirect|Multiplayer|other multiplayer games|Game#Multiplayer}}
 
A '''multiplayer video game''' is a [[video game]] in which more than one person can play in the same game environment at the same time,<ref name=":3">{{Cite web |date=2024-04-18 |title=Dictionary.com {{!}} Meanings & Definitions of English Words |url=https://www.dictionary.com/browse/multiplayer |access-date=2024-04-22 |website=Dictionary.com |language=en}}</ref> either locally on the same computing system ([[couch co-op]]), on different computing systems via a [[local area network]], or via a [[wide area network]], most commonly the [[Internet]] (e.g. ''[[World of Warcraft]]'', ''[[Call of Duty]]'', [[DayZ (video game)|''DayZ'']], [https://uygamingnation.blogspot.com/ Free Fire]). Multiplayer games usually require players to share a single game system or use [[Mobile network|networking technology]] to play together over a greater distance; players may compete against one or more human contestants, work [[Cooperative video game|cooperatively]] with a human partner to achieve a common goal, or [[Gamemaster|supervise]] other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
 
The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest instances of multiplayer interaction was witnessed with the development of ''[[Spacewar!]]'' in 1962 for the [[Digital Equipment Corporation|DEC]] [[Programmed Data Processor|PDP-1]] computer by [[Steve Russell (computer scientist)|Steve Russell]] and colleagues at the [[Massachusetts Institute of Technology|MIT]]. During the late 1970s and early 1980s, multiplayer gaming gained momentum within the arcade scene with classics like ''[[Pong]]'' and ''[[Tank (video game)|Tank]]''. The transition to home gaming consoles in the 1980s further popularized multiplayer gaming. Titles like ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System|NES]] and ''[[Golden Axe]]'' for the [[Sega Genesis]] introduced cooperative and competitive gameplay. Additionally, LAN gaming emerged in the late 1980s, enabling players to connect multiple computers for multiplayer gameplay, popularized by titles like ''[[Doom (1993 video game)|Doom]]'' and ''[[Warcraft: Orcs & Humans]]''.
Line 64:
==Online cheating==
{{main|Cheating in online games}}
Online cheating (in gaming) usually refers to modifying the game experience to give one player an advantage over others, such as using an "[[aimbot]]"{{Snd}}a program which automatically locks the player's crosshairs onto a target{{Snd}}in shooting games.<ref>{{cite dictionary|url=http://dictionary.reference.com/browse/cheating|title=Cheating|dictionary=Dictionary.com|access-date=December 19, 2012}}</ref><ref>{{cite magazine|url=https://www.wired.com/gaming/virtualworlds/commentary/games/2007/04/gamesfrontiers_0423|title=What Type of Game Cheater Are You?|last=Thompson|first=Clive|date=December 19, 2012|access-date=2009-09-15|magazine=[[Wired (magazine)|Wired.com]]}}</ref><ref>{{cite web|url=http://www.gamasutra.com/view/feature/3149/how_to_hurt_the_hackers_the_scoop_.php|title=How To Hurt The Hackers|access-date=June 1, 2017}}</ref> This is also known as "hacking" or "glitching" ("glitching" refers to using a [[glitching|glitch]], or a mistake in the code of a game, whereas "hacking" is manipulating the code of a game). Cheating in video games is often done via a third-party program that modifies the game's code at runtime to give one or more players an advantage. In other situations, it is frequently done by changing the game's files to change the game's mechanics.<ref>Carter, M. & Gibbs, M. (2013) "eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition.". In Proceedings of FDG'13. ACM</ref>
 
==See also==
Line 83:
 
[[Category:Multiplayer video games| ]]
[[Category:Video game designmodes]]
[[Category:Video game terminology]]