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{{short description|Portable self-contained video game console}}
{{See also|List of handheld game consoles}}
{{Use mdy dates|date=July 2016}}
[[File:Nintendo-DS-Lite-Black-Open.jpg|thumb|A [[Nintendo DS Lite]], the [[List of best-selling game consoles|best-selling handheld console]] of all time and second overall]]
A '''handheld game console''', or simply '''handheld console''', is a small, portable self-contained [[video game console]] with a built-in screen, game controls and speakers.<ref>''[http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf D 4.1 - Standards and technology monitoring report <nowiki>[revised version]</nowiki>]'' {{webarchive|url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |date=June 30, 2013 }}. [[University of Maribor]]. [[Sixth Framework Programme]] ([[European Community]]). April 24, 2007. p. 20.</ref> Handheld game consoles are smaller than [[home video game console]]s and contain the console, screen, speakers, and controls in one unit, allowing peopleplayers to carry them and play them at any time or place.<ref name=li>Li, Frederick W. B. ''[http://www.dur.ac.uk/frederick.li/paper/game.v2.pdf Computer Games]''. {{webarchive |url=https://web.archive.org/web/20100714083111/http://www.dur.ac.uk/frederick.li/paper/game.v2.pdf |date=July 14, 2010 }}. [[Durham University]]. Retrieved December 19, 2008. p. 4.</ref><ref name="nintendo popular">{{cite book| last = Steinbock| first = Dan|author2=Johnny L. Wilson| title = The Mobile Revolution| publisher = Kogan Page| date =January 28, 2007 | page = 150| url= https://books.google.com/books?id=cUQ1y4iNrGcC&q=popularizing+the+handheld+console+concept+nintendo&pg=PA150| isbn = 978-0-7494-4850-9}}</ref>
 
In 1976, [[Mattel]] int roducedintroduced the first [[handheld electronic game]] with the release of ''[[Mattel Auto Race|Auto Race]]''.<ref name="gamasutra">{{cite web| last = Loguidice| first = Bill|author2=Matt Barton| title = A History of Gaming Platforms: Mattel Intellivision| website = Gamasutra| date = August 15, 2008| url = http://www.gamasutra.com/php-bin/news_index.php?story=18518| access-date = December 27, 2008}}</ref> Later, several companies—including [[Coleco]] and [[Milton Bradley Company|Milton Bradley]]—made their own single-game, lightweight table-top or handheld electronic game devices.<ref name="competitors">{{cite book| last = Demaria| first = Rusel|author2=Johnny L. Wilson| title = High Score! The Illustrated History of Video games| url = https://books.google.com/books?id=HJNvZLvpCEQC&q=High+Score!+The+Illustrated+History+of+Video+games| publisher = [[McGraw-Hill]]| year = 2002| pages = 31–32| isbn = 978-0-07-222428-3}}</ref> The first commercial successful handheld console was [[Merlin (console)|Merlin]] from 1978 which sold more than 5 million units.<ref>{{Cite web|title=Merlin, the Electronic Wizard - Game Console - Computing History|url=http://www.computinghistory.org.uk/det/16957/Merlin-the-Electronic-Wizard/|access-date=2020-07-07|website=www.computinghistory.org.uk}}</ref> The first handheld game console with interchangeable [[ROM cartridge|cartridges]] is the Milton Bradley [[Microvision]] in 1979.<ref name="Microvision ONM">{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = [[Official Nintendo Magazine]]|date = November 11, 2009|url = http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url = https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead}}</ref>
 
[[Nintendo]] is credited with popularizing the handheld console concept with the release of the [[Game Boy]] in 1989<ref name="nintendo popular"/> and continues to dominate the handheld console market.<ref name="Forbes">{{Cite journal| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| journal = [[Forbes]]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html}}</ref><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = [[The New York Times]]|date =March 25, 2000|url = https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009}}</ref> The first [[internet]]-enabled handheld console and the first with a [[touchscreen]] was the [[Game.com]] released by [[Tiger Electronics]] in 1997.<ref>{{Cite web|date=2009-12-06|title=30 Years of Handheld Game Systems|url=https://www.pcworld.com/article/183679/evolution_of_portable_gaming.html|access-date=2020-07-07|website=PCWorld}}</ref> The [[Nintendo DS]], released in 2004, introduced touchscreen controls and [[wireless]] [[Online game|online gaming]] to a wider audience, becoming the [[List of best-selling game consoles|best-selling handheld console]] with over {{nowrap|150 million}} units sold worldwide.<ref>{{cite news |last1=McFerran |first1=Damien |title=Retrospective: The Awkward Birth of the DS, Nintendo's Most Successful System |url=https://www.nintendolife.com/news/2017/05/retrospective_the_awkward_birth_of_the_ds_nintendos_most_successful_system |access-date=14 August 2021 |work=[[Nintendo Life]] |date=19 May 2017}}</ref>
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! [[Atari Corporation|Atari]]
| bgcolor="#F8F8F8" |[[Atari Lynx]] (+II) <br /><small>(~3≈3 million)</small>
| bgcolor="#DCDCDC" colspan="6" |
|-
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! [[Sega]]
| bgcolor="#F8F8F8" |[[Game Gear]] <br /><small>(10.6 million)</small>
| bgcolor="#F8F8F8" |[[Genesis Nomad|Nomad]] <br /><small>(~1≈1 million)</small>
| bgcolor="#DCDCDC" colspan="5" |
|-
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! [[Valve Corporation|Valve]]
| bgcolor="#DCDCDC" colspan="6" |
|[[Steam Deck]] {{small|(~ 3≈3 million)}}
|}
 
=== Origins ===
{{Main|Handheld electronic game}}
The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game,<ref name="nintendo popular"/> they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video displays such as [[Light-emitting diode|LED]], [[Vacuum fluorescent display|VFD]], or [[Liquid crystal display|LCD]].<ref name="electronic handheld definition">{{cite book| last = Demaria| first = Rusel|author2=Johnny L. Wilson| title = High Score! The Illustrated History of Video games| url = https://books.google.com/books?id=HJNvZLvpCEQC&q=High+Score!+The+Illustrated+History+of+Video+games| publisher = [[McGraw-Hill]]| year = 2002| page = 30| isbn = 978-0-07-222428-3}}</ref> In 1978, handheld electronic games were described by ''[[Popular Electronics]]'' magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen.<ref name="nonvideogame">{{Cite journal| last = Jensen| first = Kris| title = New 1978 Electronic Games| journal = [[Popular Electronics]]|date=January 1978| pages = 33–43| url = http://www.handheldmuseum.com/BooksMagazines/Mag-PE_0178/PE0178_2.htm| archive-url = https://web.archive.org/web/20110628172513/http://www.handheldmuseum.com/BooksMagazines/Mag-PE_0178/PE0178_2.htm| archive-date=June 28, 2011| access-date = July 17, 2016}}</ref> Handheld electronic games, in turn, find their origins in the synthesis{{Citation needed|date=January 2009}} of previous handheld and tabletop [[Electromechanics|electro-mechanical]] devices such as [[Waco (toymaker)|Waco]]'s ''Electronic Tic-Tac-Toe'' (1972)<ref name="electronic handheld definition"/> Cragstan's ''Periscope-Firing Range'' (1951),<ref name="handheldmuseum">{{cite web| last = Morgan| first = Rik| title = Cragstan Periscope-Firing Range| publisher = Handheld Museum| date = August 5, 2008| url = http://www.handheldmuseum.com/Misc/CragstanPeriscope.htm| access-date = December 27, 2008}}</ref> and the emerging [[Optoelectronics|optoelectronic]]-display-driven calculator market of the early 1970s.<ref name="LED Calculators">{{Cite magazine| title = Optoelectronics Arrives| magazine = [[Time (magazine)|Time]]| volume = 99| issue = 14| date = April 3, 1972| url = http://www.time.com/time/magazine/article/0,9171,903443,00.html| archive-url = https://web.archive.org/web/20101022172145/http://www.time.com/time/magazine/article/0,9171,903443,00.html| url-status = dead| archive-date = October 22, 2010}}</ref><ref name="Cohen Interview">{{cite web| last = Morgan| first = Rik| title = Interview with Howard Cohen.| publisher = Handheld Museum| date = August 5, 2008| url = http://www.handheldmuseum.com/Mattel/Trivia.htm| access-date = October 1, 2009}}</ref> This synthesis happened in 1976, when "Mattel began work on a line of calculator-sized sports games that became the world's first handheld electronic games. The project began when Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED (light-emitting diode) technology."<ref name="ultimate history">{{cite book| last = Kent| first = Steven| title = The Ultimate History of Video Games| url = https://books.google.com/books?id=C2MH05ogU9oC&q=%22The+Ultimate+History+of+Video+Games%22| publisher = Prima Publishing| year = 2001| page = 200| isbn = 978-0-7615-3643-7}}</ref>
 
::our big success was something that I conceptualized—the first handheld game. I asked the design group to see if they could come up with a game that was electronic that was the same size as a calculator.
:::—Michael Katz, former marketing director, Mattel Toys.<ref name="ultimate history"/>
 
[[File:Game & Watch Ball.jpg|thumb|[[Game & Watch Ball]]]]
The result was the 1976 release of ''Auto Race''.<ref name="1up">{{cite web| last = Parish| first = Jeremy| title = PSPredecessors| publisher = 1up| date = March 28, 2005| url = http://www.1up.com/features/pspredecessors| access-date = January 10, 2008| url-status = dead| archive-url = https://web.archive.org/web/20160721193503/http://www.1up.com/features/pspredecessors| archive-date = July 21, 2016| df = mdy-all}}</ref> Followed by ''Football'' later in 1977,<ref>{{cite web|url=http://www.handheldmuseum.com/Mattel/FB.htm|title=Mattel's Football (I) (1977, LED, 9 Volt, Model# 2024)|work=handheldmuseum.com|access-date=July 16, 2016}}</ref><ref>{{cite web|url=http://www.retroland.com/mattel-electronics-football/|title=Mattel Electronics Football|work=Retroland|access-date=July 16, 2016|archive-date=July 10, 2020|archive-url=https://web.archive.org/web/20200710014145/http://www.retroland.com/mattel-electronics-football/|url-status=dead}}</ref> the two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$400 million category.'"<ref name="electronic handheld definition"/> Mattel would later win the honor of being recognized by the industry for innovation in handheld game device displays.<ref name="Technology & Engineering Emmy Awards">{{cite web| title = Winners of 59th Technology & Engineering Emmy Awards Announced by National Television Academy at Consumer Electronics Show| work = National Television Academy of Television Arts and Sciences| date = January 8, 2008| url = http://www.emmyonline.org/mediacenter/_pdf/tech_2k7_winners.pdf| access-date = July 16, 2016| url-status = dead| archive-url = https://web.archive.org/web/20160721193614/http://www.emmyonline.org/mediacenter/_pdf/tech_2k7_winners.pdf| archive-date = July 21, 2016| df = mdy-all}}</ref> Soon, other manufacturers including [[Coleco]], [[Parker Brothers]], [[Milton Bradley Company|Milton Bradley]], [[Entex Industries|Entex]], and [[Bandai]]<ref name="competitors"/> began following up with their own tabletop and handheld electronic games.
 
In 1979 the LCD-based [[Microvision]], designed by Smith Engineering and distributed by Milton-Bradley,<ref name="phoenix">{{cite book| last = Herman| first = Leonard| title = Phoenix: The Rise and Fall Of Video Games| url = https://books.google.com/books?id=JHOAAAAACAAJ&q=%22Phoenix%22+video+games| publisher = Rolenta Press| year = 2001| page = 42| isbn = 0-9643848-5-X}}</ref> became the first handheld game console and the first to use interchangeable game cartridges.<ref name="Microvision ONM"/> The Microvision game ''Cosmic Hunter'' (1981) also introduced the concept of a [[D-pad|directional pad]] on handheld gaming devices,<ref>{{cite web|url=http://psp.about.com/od/hardwarefirmware/a/psphistorymicrovision.htm|title=Sony's PlayStation Portable and Milton Bradley's Microvision - The PSP and the History of Handheld Video Gaming, Part 2|author=Niko Silvester|work=about.com|access-date=July 16, 2016|archive-date=August 6, 2020|archive-url=https://web.archive.org/web/20200806162245/https://www.lifewire.com/retro-collector-beginnings-4040018|url-status=dead}}</ref> and is operated by using the thumb to manipulate the on-screen character in any of four directions.<ref name="handheldmuseum2">{{cite web| last = Morgan| first = Rik| title = CosmiHunter| publisher = Handheld Museum| date = August 5, 2008| url = http://www.handheldmuseum.com/MB/MVCosmicHunter.htm| archive-url = https://web.archive.org/web/20110628172547/http://www.handheldmuseum.com/MB/MVCosmicHunter.htm| archive-date = June 28, 2011| access-date = June 25, 2009}}</ref>
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}}
{{Main|Atari Lynx}}
In 1987, [[Epyx]] created the Handy Game; a device that would become the Atari Lynx in 1989. It is the first color handheld console ever made, as well as the first with a [[backlight|backlit]] screen. It also features networking support with up to 17 other players, and advanced hardware that allows the zooming and scaling of sprites. The Lynx can also be turned upside down to accommodate [[Left-handedness|left-handed]] players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx is also very unwieldy, consumes batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages, a dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a [[List of commercial failures in video gaming|commercial failure]]. Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for the system every year until 2004's ''Winter Games''.{{clear}}
 
==== TurboExpress ====
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Gamate games were designed for stereo sound, but the console is only equipped with a mono speaker. {{clear}}
 
==== Sega Game Gear ====
[[File:Game-Gear-Handheld.jpg|thumb|Sega Game Gear]]
{{Main|Game Gear}}
 
The Game Gear is the third color handheld console, after the Lynx and the TurboExpress; produced by Sega. Released in Japan in 1990 and in North America and Europe in 1991, it is based on the [[Master System]], which gave Sega the ability to quickly create Game Gear games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Game Gear proved to be a fairly durable competitor, lasting longer than any other Game Boy rivals.
 
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[[File:Tiger-Game-Com-FL.jpg|thumb|Game.com]]
{{Main|Game.com}}
The Game.com (pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) is a handheld game console released by [[Tiger Electronics]] in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. However, Tiger hoped it would also challenge Nintendo's Game Boy and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges, which would not happen again until the Tapwave Zodiac, the DS and DS Lite, and could be connected to a 14.4  kbit/s modem. Later models had only a single cartridge slot.{{clear}}
 
==== Game Boy Color ====
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In January 2006, Nintendo revealed an updated version of the DS: the [[Nintendo DS Lite]] (released on March 2, 2006, in Japan) with an updated, smaller form factor (42% smaller and 21% lighter than the original Nintendo DS), a cleaner design, longer battery life, and brighter, higher-quality displays, with adjustable brightness. It is also able to connect wirelessly with Nintendo's Wii console.
 
On October 2, 2008, Nintendo announced the [[Nintendo DSi]], with larger, 3.25-inch screens and two integrated cameras. It has an [[Secure Digital|SD card]] storage slot in place of the [[Game Boy Advance]] slot, plus internal flash memory for storing downloaded games. It was released on November 1, 2008, in Japan, April 2, 2009, in Australia, April 3, 2009, in Europe, and April 5, 2009, in North America. On October 29, 2009, Nintendo announced a larger version of the DSi, called the [[Nintendo DSi#Larger model|DSi XL]], which was released on November 21, 2009, in Japan, March 5, 2010, in Europe, March 28, 2010, in North America, and April 15, 2010, in Australia.
 
As of December 31, 2009, the Nintendo DS, Nintendo DS Lite, and Nintendo DSi combined have sold 125.13 million units worldwide.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2009/090507e.pdf#page=22 |title=Consolidated Financial Highlights |access-date=May 7, 2009 |date=May 7, 2009 |format=PDF |publisher=Nintendo |page=22 |archive-url=https://web.archive.org/web/20110629122850/https://www.nintendo.co.jp/ir/pdf/2009/090507e.pdf |archive-date=June 29, 2011 |archive-format=PDF |url-status=live }}</ref>{{clear}}
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[[File:GameKing2.jpg|left|thumb|The GameKing 2]]
{{Main|GameKing}}
The GameKing is a handheld game console released by the Chinese company TimeTop in 2004. The first model while original in design owes a large debt to Nintendo's Game Boy Advance. The second model, the GameKing 2, is believed to be inspired by Sony's PSP.<ref>[https://gizmodo.com/101781/gameking-2-portable-game-machine Gameking 2 Portable Game Machine]. Gizmodo.com (April 30, 2005). Retrieved on 2013-08-23.</ref> This model also was upgraded with a backlit screen, with a distracting background transparency (which can be removed by opening up the console). A color model, the GameKing 3 apparently exists, but was only made for a brief time and was difficult to purchase outside of Asia. Whether intentionally or not, the GameKing has the most primitive graphics of any handheld released since the Game Boy of 1989. {{Citation needed|date=April 2010}}
 
As many of the games have an "old school" simplicity, the device has developed a small cult following. The Gameking's speaker is quite loud and the cartridges' sophisticated looping soundtracks (sampled from other sources) are seemingly at odds with its primitive graphics.
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The GP2X is an open-source, Linux-based handheld video game console and media player created by [[GamePark Holdings]] of South Korea, designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for game consoles such as Neo-Geo, Genesis, Master System, Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, TurboGrafx-16, MAME and others.
 
A new version called the "F200" was released October 30, 2007, and features a touchscreen, among other changes. Followed by [[GP2X Wiz]] (2009) and [[GP2X Caanoo]] (2010).{{clear}}
 
=== Late 2000s ===
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[[File:PlayStation-Vita-1101-FL.jpg|thumb|PlayStation Vita]]
{{Main|PlayStation Vita}}
The '''PlayStation Vita''' is the successor to Sony's PlayStation Portable (PSP) Handheld series. It was released in Japan on December 17, 2011, and in Europe, Australia, North, and South America on February 22, 2012.
 
The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as [[LiveArea]] software as its main user interface, which succeeds the [[XrossMediaBar]].
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[[File:Steam Deck (front).png|thumb|Steam Deck]]
{{Main|Steam Deck}}
The Steam Deck is a handheld computer device, developed by [[Valve Corporation|Valve]], which runs [[SteamOS|SteamOS 3.0]], a tailored [[linux distro|distro]] of [[Arch Linux]] and includes support for [[Proton (software)|Proton]], a compatibility layer that allows most [[Microsoft Windows]] games to be played on the Linux-based operating system. In terms of hardware, the Deck includes a custom [[AMD APU]] based on their [[Zen 2]] and [[RDNA 2]] architectures, with the CPU running a four-core/eight-thread unit and the GPU running on eight [[compute unit]]s with a total estimated performance of 1.6 TFLOPS.<ref>{{Cite web|url=https://www.steamdeck.com/en/tech|title=Steam Deck :: Tech Specs|website=Steam Deck}}</ref> Both the CPU and GPU use variable timing frequencies, with the CPU running between 2.4 and 3.5&nbsp;GHz and the GPU between 1.0 and 1.6&nbsp;GHz based on current processor needs.<ref name="ign announce">{{cite web | url = https://www.ign.com/articles/steam-deck-hands-on-impressions-details-valve-handheld-gaming-pc | title = Steam Deck: The First Hands-On With Valve's Handheld Gaming PC | first= Bo | last= Moore | date = July 15, 2021 | accessdate = July 15, 2021 | work = [[IGN]] }}</ref><ref name="eg specs">{{cite web | url = https://www.eurogamer.net/articles/2021-07-15-valve-announces-steam-deck-a-gbp349-handheld-pc | title = Valve announces Steam Deck, a £349 handheld PC | first= Tom | last= Phillips | date = July 15, 2021 | accessdate = July 15, 2021 | work = [[Eurogamer]] }}</ref> Valve stated that the CPU has comparable performance to [[Ryzen 3000]] desktop computer processors and the GPU performance to the [[Radeon RX 6000 series]].<ref name="techradar more specs">{{cite web | url = https://www.techradar.com/news/valve-claims-the-steam-deck-can-handle-any-game-you-throw-at-it-including-aaas | title = Valve claims the Steam Deck can handle any game you throw at it, including AAAs | first = Jess | last= Weatherbed | date = July 23, 2021 | accessdate = July 23, 2021 | work = [[TechRadar]] }}</ref> The Deck includes 16 GB of [[LPDDR5]] [[RAM]] in a quad channel configuration.<ref name="eg specs"/><ref>{{cite web | url = https://www.techradar.com/news/steam-deck-gets-a-spec-update-and-its-good-news-for-gamers | title = Steam Deck gets a spec update, and it's good news for gamers | first = John | last = Loeffler | date= July 21, 2021 | accessdate = July 22, 2021 | work = [[TechRadar]] }}</ref>
 
Valve revealed the Steam Deck on July 15, 2021, with pre-orders being made option the next day. The Deck was expected to ship in December 2021 to the US, Canada, the EU and the UK but was delayed to February 2022, with other regions to follow in 2022.<ref name="verge announce">{{cite web | url = https://www.theverge.com/2021/7/15/22578783/valve-steam-deck-gaming-handheld-pc | title = Valve's gaming handheld is called the Steam Deck and it's shipping in December | first= Jay | last = Peters | date = July 15, 2021 | accessdate = July 15, 2021 | work = [[The Verge]] }}</ref> Pre-orders were limited to those with [[Steam (service)|Steam]] accounts opened before June 2021 to prevent resellers from controlling access to the device.<ref name="verge announce"/> Pre-orders reservations on July 16, 2021, through the Steam storefront briefly crashed the servers due to the demand. While initial shipments are still planned by February 2022, Valve has reported to new purchasers that wider availability will be later, with the 64&nbsp;GB model and 256 GB NVMe model due in Q2 2022, and the 512 GB NVMe model by Q3 2022.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-07-17-steam-deck-expected-order-availability-now-q1-2022-64gb-or-q2-2022-256gb-512gb | title = Steam Deck expected order availability now Q1 2022 (64GB) and Q2 2022 (256GB/512GB) | first = Wesley | last =Yin-Poole | date = July 17, 2021 | accessdate = July 17, 2021 |work = [[Eurogamer]] }}</ref> Steam Deck was released on February 25, 2022.<ref>{{Cite web|last=Larabel|first=Michael|date=2022-02-25|title=For Linux Enthusiasts Especially, The Steam Deck Is An Incredible & Fun Device|url=https://www.phoronix.com/scan.php?page=article&item=steam-deck-steamos-linux|access-date=2022-02-27|website=[[Phoronix]]|language=en}}</ref>
 
== See also ==
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* [[Handheld electronic game]]
* [[Handheld television]]
* [[LinuxVideo gaminggames and Linux]]
* [[Cloud gaming]]
* [[Mobile game]]