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{{Short description|1995 fighting video game}}
{{Distinguish|Taken 2}}
{{Use mdy dates|date=September 2023}}
{{Infobox video game
| title = Tekken 2
| image = Tekken 2 = Tekken2Boxflyer.jpg
| caption = An arcade flyer for ''Tekken = PlayStation cover art2''
| developer = [[Namco]]
| publisher = Namco{{vgrelease|JP/NAEfn|PlayStation version published in North America by Namco|EU| Hometek and in Europe by [[Sony ComputerInteractive Entertainment|SCEESony Computer Entertainment Europe]]}}
| director = {{Unbulleted list|[[Seiichi Ishii]]|Masamichi Abe (PS)|Masahiro Kimoto (PS)}}
| producer = Hajime Nakatani
| composer = {{Unbulleted list|Yoshie Takayanagi = (Arcade)|Yoshie Arakawa<br>Yoshie Takayanagi(Arcade, PS)|Akira Nishizaki (PS)}}
| designer = Seiichi Ishii
| programmer = Masanori Yamada
| series = ''[[Tekken]]''
| released = {{Unbulleted = list|'''Arcade''' {{vgreleaseVideo game release|JP|June 21,August 1995<ref name="JP Arcade Copyright">{{cite web |title=Tekken 2. (Registration Number PA0000866888) |url=httpshttp://cocatalogkakuge.locinfo/k/history/ac.govhtm |website=[[United States Copyright Office]] |access-datetitle=13格闘ゲーム歴史年表 Septemberアーケード版 (仮) 2021}}</ref>|NA|August 24, 1995<ref name="NA Arcade Copyright">{{cite web |title=Tekken 2 operator's manual. (Registration Number VA0000781704) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=13 September 2021}}</ref><ref>{{cite magazine |title=We're Back! Tekken 2 to kick your butt... And we're stronger than ever! |magazine=RePlay |date=August 1995 |volume=20 |issue=11 |page=43 |url=https://archive.org/details/re-play-volume-20-issue-no.-11-august-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%2011%20-%20August%201995/page/43}}</ref>|WW|Late 1995<ref>{{cite magazine |title=Tekken 2: Version B |magazine=[[Computer and Video Games]] |date=10 December 1995 |issue=170 (January 1996) |page=18 |publisher=[[EMAP]] |location=United Kingdom |url=https://archive.org/details/Computer_and_Video_Games_Issue_170_1996-01_EMAP_Images_GB/page/n17}}</ref>}} |'''PlayStation'''<br />{{vgreleaseVideo game release|JP|March 29, 1996<ref>{{cite magazine|url=https://archive.org/details/Famitsu403Sep61996/page/n13/mode/2up|title=Tekken 2|language=ja|magazine=[[Famitsu]]|issue=403 |page=13}}</ref>|NA|August 27, 1996<ref>{{cite web|title=The Wait Is Over! Namco's Highly Anticipated Release of Tekken 2 Sets a New PlayStation Sales Benchmark|url=http://www.thefreelibrary.com/The+Wait+Is+Over!+Namco%27s+Highly+Anticipated+Release+of+Tekken+2+Sets...-a018618006|publisher=[[PR Newswire]]|date=27 August 1996|access-date=16 May 2011|archive-date=25 July 2015|archive-url=https://web.archive.org/web/20150725011222/http://www.thefreelibrary.com/The+Wait+Is+Over!+Namco%27s+Highly+Anticipated+Release+of+Tekken+2+Sets...-a018618006|url-status=dead}}</ref>|EU|October 2, 1996<ref name="CTW607">{{cite magazine|title=CTW Games Guide|magazine=Computer Trade Weekly|location=United Kingdom|date=30 September 1996|issue=607|page=24}}</ref>}}}}
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = {{Unbulleted = list|[[Arcade game|Arcade]], |[[PlayStation (console)|PlayStation]], [[Zeebo]]}}
| arcade system = [[Namco System 11]]<ref>{{cite journalmagazine|url=https://archive.org/details/maximum-the-video-game-magazine-issue-1-october-1995-uk/page/20/mode/2up|title=Tekken 2|journallanguage=Maximumen|magazine=MAXIMUM: The Video Game Magazine|issue=1|publisher=[[Emap International Limited]]|date=October 1995|page=21 }}</ref>
}}
 
{{nihongo foot|'''''Tekken 2'''''|鉄拳2|lead=yes|group=lower-alphano}} is a [[fighting game]], thedeveloped and published by [[Namco]]. The second entry in the ''[[Tekken]]'' series., Itit was released infor [[Arcade game|arcades]] in August 1995, and for the [[PlayStation (console)|PlayStation]] in 1996. The original arcade versionPorting#Porting of thevideo game was released in ''[[Tekken 5games|ported]]''{{'}}s Arcade History mode forto the [[PlayStation 2]], in 2007 for the [[(console)|PlayStation 3]] and [[PlayStation Portable]] via the [[PlayStation Network]] and in 2009 for [[Zeebo]]1996.
 
There are 25 playable fighters in the game, which includes 17 returning veterans from the original [[Tekken (video game)|''Tekken'']] and eight newcomers, including Jun Kazama and Lei Wulong.<ref name=":2">{{Cite magazine |date=June 1996 |title=Tekken 2 |magazine=[[Game Players]] |pages=48–49 |volume=9 |issue=6}}</ref> The former [[Boss (video games)|boss]], [[Heihachi Mishima]], is now playable from the start as he seeks revenge in the plot, with [[Kazuya Mishima]] becoming the new antagonist. The home console version also introduced new, now-staple game modes to the series,<ref name=":2" /> as well as [[full-motion video]] endings for every character.<ref name=":3">{{cite magazine |author= |date=1996 |title=Full motion |url=https://archive.org/details/GameOnUSA/Game_On_USA_03/page/n73 |magazine=Game On! USA |publisher=[[Viz Media]] |page=72 |pages= |issue=3 |issn=}}</ref>
There are 10+ playable ''Tekken Fighters'' in the game's arcade version and up to 25 on the roster in total, including eight new ones in the console version. The home version also introduced new, now-staple game modes to the series. ''Tekken 2'' was a critical as well as commercial success, becoming one of the [[List of best-selling PlayStation video games|best-selling PlayStation games]] with about 40,000 arcade units and {{nowrap|5.7 million}} PlayStation copies sold worldwide. It was followed by a sequel, ''[[Tekken 3]]'', in 1997.
 
''Tekken 2'' was a critical as well as commercial success, with about 40,000 arcade units and {{nowrap|5.7 million}} PlayStation copies sold worldwide, and becoming one of the [[List of best-selling PlayStation video games|best-selling PlayStation games]]. Critics praised its graphical visuals and light sourcing, as well as its deep system of moves and combos,<ref name=":2" /><ref name="EGM86" /><ref name=":3" /> and the [[Video game music|soundtrack]].<ref name="gamefan52" /> It has been cited as one of the greatest video games of all time. ''Tekken 2'' was followed by a sequel, ''[[Tekken 3]]''. The arcade version was later released in ''[[Tekken 5]]''{{'}}s Arcade History mode for the [[PlayStation 2]].
 
==Gameplay==
[[File:Tekken 2.jpg|left|thumb|Gameplay screenshot showing Jun hitting Lei with a back-flip]]
The [[gameplay]] in ''Tekken 2'' is much like its predecessor ''[[Tekken (video game)|its predecessorTekken]]'' with a few additions. It continues to use [[2D computer graphics|2D]] backgrounds in its stages, an infinite playing field and a fighting system that utilizes four buttons: left punch, right punch, left kick and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws and a sidestep unique to two characters, [[Kazuya Mishima]] and [[Heihachi Mishima]]. However, [[Yoshimitsu]] has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.
 
The home console version of ''Tekken 2'' also introduced various modes that would become staples to the series. These include [[Survival mode]], Team Battle mode, and[[Time trial#Video games|Time Attack mode]] and Practice mode. Survival mode takes the player through an endless number of matches to see how many opponentopponents they can defeat without being defeated themselves. In addition, any health lost during a match will carry over to the next match, but the player would regain a little bit more health. Team Battle mode isallows athe [[Two-player videoto game|two-player]] mode whichselect up to eight characters canto beparticipate selectedin bysingle-round each playermatches. Like Survival mode, any health lost during a match will carry over to the next match, but the player will regain a small amount. The player will also keep their character for the next match until they are eliminated, in which the next character will take their place. The mode ends when all characters on either team are eliminated. Time Attack mode is similar to Arcade mode, except it is played to see how fast the player can go through it and beat records. Finally, Practice mode allows a player to train their skills in using a selected character's moves and techniques against a training dummy.
 
==Characters==
{{See also|ListCharacters of the Tekken charactersseries}}
 
The game features a total of 25 playable fighters, consisting of 8 newcomers and 17 returning veterans and eight newcomers. Characters who were clones in the original game have been made into distinct playable characters, although they still share many moves with thetheir originalscounterparts. [[Kazuya Mishima#Devil persona and voice actors|Devil Kazuya]], originally a bonus palette swap of Kazuya reserved forin the home console version of the first game, is also made asnow a fullfully separate playable character andwith servesunique asmoves, thisserving game'sas the final boss.
 
OutTen of the 25twenty five playable fighters, only 10 are available by default, with; the restother beingfifteen were made available through updatesvia (the arcade version)'s or"time byrelease" clearingsystem theand Arcadeindividual Modesecret withcodes, differentwhilst characters (the home console version) requires the player to clear Arcade Mode with specific characters. LikeAs with the first game, the character select screen only displays the 10ten default onesfighters, withwhile the othersfighters beingavailable selectedto select by scrolling past the screen to the left or right. The screen normally defaults the character option to [[Jun Kazama]], but the arcade version contains a code that can toggle it to [[Baek Doo San]] and vice versa.
 
===New characters===
* [[Alex (Tekken character)|Alex]] {{ref|a|a}} {{ref|b|b}}: A [[Genetically modified organism|genetically-altered]] boxing [[Velociraptor|dinosaur]].
* [[Angel (Tekken 2)|Angel]] {{ref|a|a}} {{ref|b|b}}: A mysterious entity connected to Kazuya.
* [[Baek Doo San]] {{ref|a|a}}: A [[Tae Kwon Dotaekwondo]] practitioner whowhom participatesMarshall Law challenges in the tournament to challengeavenge Marshallhis Lawdojo.
* [[Bruce Irvin (Tekken)|Bruce Irvin]] {{ref|a|a}}: A [[Muay Thai]] kickboxer who suffers from amnesia and is now serving as one of Kazuya's personal bodyguards.
* [[Jack (Tekken)|Jack-2]]: An updated Jack model who replaces the previous Jack and is sent to battle P.Prototype Jack.
* [[Jun Kazama]]: A mixed martial artist and animal rights activist sent to arrest Kazuya.
* [[Lei Wulong]]: A [[Hong Kong]] cop practicing [[Five Animals]]|five form Kung-Fu who]], also sent to arrest Kazuya.
* [[Roger (Tekken character)|Roger]] {{ref|a|a}}: A genetically-altered boxing kangaroo.
 
===Returning characters===
{{columns-list|colwidth=30em20em|
* [[Anna Williams (Tekken)|Anna Williams]] {{ref|a|a}}
* [[Armor King|Armor King I]] {{ref|a|a}}
* [[Kazuya Mishima#Devil persona and voice actors|Devil]] {{ref|a|a}}
* [[Ganryu (Tekken)|Ganryu]] {{ref|a|a}}
* [[Heihachi Mishima]]
* [[Kazuya Mishima]] {{ref|a|a}}
* [[King (Tekken)|King I]]
* [[Kuma and Panda|Kuma I]] {{ref|a|a}}
* [[Kunimitsu (Tekken)|Kunimitsu]] {{ref|a|a}}
* [[Lee Chaolan]] {{ref|a|a}}
* [[Marshall Law (Tekken)|Marshall Law]]
* [[Michelle Chang (Tekken)|Michelle Chang]]
* [[Nina Williams]]
* [[Paul Phoenix (Tekken)|Paul Phoenix]]
* [[Jack (Tekken)|Prototype Jack]] {{ref|a|a}}
* [[Wang Jinrei]] {{ref|a|a}}
* [[Yoshimitsu]]
}}
Line 70 ⟶ 75:
 
==Plot==
Two2 years after the events of the [[Tekken (video game)| King of the Iron Fist Tournament]], the Mishima Zaibatsu, under the leadership of [[Kazuya Mishima]], has become more corrupt and powerful than ever before, and is involved in many illegal operations. While his father [[Heihachi Mishima]] was rather ruthless in his endeavors, Kazuya acts completely without a conscience. He hires assassins to eliminate any of his critics and rivals, attempts to extortextorts money from several businesses and organizations, and smuggles endangered species to conduct genetic experiments on them. The reason for his evil deeds is becausethat he has allowed the Devil Gene within him to consume himhis soul and mind as a result of his hatred towards Heihachi.
 
Meanwhile, Kazuya is sentenced to being arrested by animal rights activist and operative [[Jun Kazama]] for his experiments. Heihachi on the other hand, whom Kazuya had defeated and thrown off a cliff two2 years ago, has climbed back up and is training himself, plotting to overthrow Kazuya and take back the Mishima Zaibatsu. In an attempt to rid himself of Heihachi and his enemies once and for all, Kazuya announces the King of Iron Fist Tournament 2, with a large cash prize of one trillion1,000,000,000,000 dollars, knowing that Heihachi will appear in an attempt to get his revenge.
 
When Jun enters the tournament and eventually comes face to face with Kazuya, she tries to arrest him, but instead, the both of themtwo can not help being drawn to one another, propelled by a mystic force beyond Jun's control. SheBesides laterher getsduty pregnantto witharrest Kazuya's child, resultingwho insmuggles herprotected leavinganimals, everythingshe behindwants to raisefree theirKazuya child.of Meanwhile,his Heihachievil arrivespower atand thedrops tournament,out winning againstof the opposingtournament fightersas buta losingresult. to [[Paul Phoenix (Tekken)|Paul Phoenix]].
 
Meanwhile, during the tournament, Heihachi defeats the opposing fighters, including his adopted son [[Lee Chaolan]], who had sided with Kazuya and worked for him as a secretary at the Mishima Zaibatsu. Despite his victory, however, Heihachi was defeated by Kazuya's old rival, [[Characters of the Tekken series#Paul Phoenix|Paul Phoenix]], in the semi-finals of the tournament. Thus, Paul had earned the right to have a rematch with Kazuya.
In the final round Heihachi replaces Paul when he was forced to forfeit after getting stuck in traffic as result of a multi-car collision on the expressway, and therefore unable to make the match on time. Heihachi confronts Kazuya and they battle once again. The Devil Gene takes over Kazuya's body, resulting in Kazuya becoming a Devil creature. However, despite this, Kazuya is not strong enough to overpower Heihachi because of the internal conflict within him, between his evil side - represented by Devil within him - and his good side - represented by an unknown entity called Angel, which was brought forth after his meeting with Jun. Heihachi takes Kazuya's unconscious body to a volcano, and throws him into it before escaping on a helicopter just as the volcano erupts behind him, having taken his revenge and regained the Mishima Zaibatsu. In the meantime, Jun gives birth to Kazuya's [[Jin Kazama|illegitimate son]].
 
Later on, the tournament officials reinstated Heihachi, allowing him to replace Paul in the finals when the latter was forced to forfeit after getting stuck in traffic due to a multi-car collision on the expressway and, therefore, unable to make the match on time. At some point during this time, Jun was able to cause an internal conflict within Kazuya, weakening Devil's hold over him.
 
Despite her efforts, Jun fails to prevent Kazuya from going on to meet his father, Heihachi, in the tournament finals, to which Heihachi confronts Kazuya, and they battle once again. Kazuya is too weak to overpower Heihachi because of the internal conflict between his evil side - Devil - and his good side - an unknown entity called Angel, which was brought forth after his past meeting with Jun.
 
After defeating Kazuya in the finals, Heihachi throws Kazuya's unconscious body into a volcano before escaping on a helicopter just as the volcano erupts behind him, taking revenge and regaining the Mishima Zaibatsu. In the meantime, Jun, who became pregnant after her past meeting with Kazuya during the tournament, gives birth to Kazuya's illegitimate son [[Jin Kazama]], resulting in her leaving everything behind to raise their child.
 
==Development and release==
''Tekken 2'' development took about seven months before its release in August 1995. The updated ''Ver. B'' followed in October 1995.<ref>{{cite magazine |author= |date=1996 |title=To Namco and Back! |url=https://archive.org/details/GameOnUSA/Game_On_USA_03/page/n76 |magazine=Game On! USA |publisher=[[Viz Media]] |page= |pages=76–77 |issue=3 |issn=}}</ref> Each of the characters in ''Tekken 2'' is composed of roughly 800 polygons and took between three days and a week to model.<ref name= "Max7">{{cite journalmagazine|url=https://archive.org/details/maximum-the-video-game-magazine-issue-7-june-1996-uk/page/96/mode/2up|title=Last MinuteTekken Namco News Extra! Read All About It!2|language=en|journalmagazine=MaximumMAXIMUM: The Video Game Magazine|issue=7 |publisher=[[Emap International Limited]]|date=June 1996|page=97 }}</ref> Roger the Kangaroo originated as a pet project of one of the development team members, who designed and modeled the character in his free time. When he showed Roger to some of his colleagues in the development team, they pushed to include the character in the game.<ref name="Max7"/> Adding the kangaroo character, as well as Alex the raptor and the devil, was also a way to break with the realism that was offered by rival series ''Virtua Fighter''.<ref name=":0">{{cite magazine |author= |date=1996 |title=Virtual Combat |url=https://archive.org/details/GameOnMagazine/Game%20On!%2002%20(1996)%20Virtual%20Combat/page/n5/ |magazine=Game On! USA |publisher=[[Viz Media]] |pages=5 |issue=2 |issn=}}</ref> Much of the time developing the [[PlayStation (console)|PlayStation]] conversion was devoted to rewriting the code to fit the console's memory, which is roughly half the size of the game data used in the arcade version.<ref name="Max7"/>
 
''Tekken 2''{{'}}s port to the PlayStation includes unique [[computer-generated imagery|CGI]] endings for every character and numerous modes such as Survival, Time Attack, Team Battle and Practice mode. It contains [[remix|arranged]] music, like the port of the first game.
 
The ''[[PlayStationTekken 25]]'' versionon ofthe ''[[TekkenPlayStation 52]]'' features the [[Emulator|emulated]] arcade version of ''Tekken 2'' (''Ver. B'') as a playable bonus. ''Tekken 2'' standalone is also available for the [[PlayStation 3]] users to download onto the, [[PlayStation Portable]].<ref>{{cite web |url=http://www.gamespot.com/ps/action/tekken2/news.html?sid=6160549 |title=PSP port details |publisher=GameSpot.com |date=1969-12-31 |access-date=2013-08-11}}</ref> However|archive-date=September 29, multiplayer2007 options have been removed<ref>{{cite web|archive-url=https://web.archive.org/web/20070929224331/http://www.us.playstationgamespot.com/PS3ps/action/Store#idtekken2/news.html?sid=20021|title=PlayStation® Official Site – PlayStation Console, Games,6160549 Accessories|work=Playstation|accessurl-datestatus=17live March 2016}}</ref> and onthe [[Zeebo]] via ZeeboNet.
 
== Soundtrack ==
''Tekken 2''{{'}}s port to the PlayStation includes unique [[computer-generated imagery|CGI]] endings for every character and numerous modes such as Survival, Time Attack, Team Battle, and Practice mode. It also contains arranged music, like the port of the first game. The arrangements were handled by a large team consisting of original composer Yoshie Arakawa, [[Shinji Hosoe]], Ayako Saso, [[Nobuyoshi Sano]], Takayuki Aihara, Hiroto Sasaki, and [[Keiichi Okabe]], while additional music was composed by Akira Nishizaki, Takashi Furukawa and Hideaki Mitsui.<ref>{{Cite video game|title=Tekken 2|platform=Sony PlayStation|date=1996|developer=Namco|scene=Credits}}</ref>
The [[Video game music|music]] in ''Tekken 2'' was composed mainly by Yoshie Takayanagi and Yoshie Arakawa. The [[Arrangement|arrangements]] in the console version were handled by a large team ("Namco Sound Team") consisting of Yoshie Arakawa, Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara, Hiroto Sasaki and Keiichi Okabe.<ref name=":1" /> The ending music, "Landscape Under The Ghost - KAMIMANO" was composed by Akira Nishizaki and Takashi Furukawa, with Ryoko Shiraishi being the [[vocalist]].<ref>{{Cite web |title=RyokoShiraishi |url=https://www.tunecore.co.jp/artists/RyokoShiraishi?lang=en |access-date=2024-08-26 |website=TuneCore Japan |language=en}}</ref> Additional compositions in the game are credited to Hideaki Mitsui.<ref name=":1">{{Cite video game|title=Tekken 2|platform=Sony PlayStation|date=1996|developer=Namco|scene=Credits}}</ref>
 
Official soundtrack [[Compact Disc Digital Audio|CDs]], ''Tekken 2 Strike Fighting Vol.1'', ''Tekken 2 Strike Fighting Vol.2'', and ''Tekken 2 Strike Arranges'', were released by [[NEC Avenue]] in Japan in June, July and August of 1996 respectively.<ref>{{Cite web |title=NACL-1225 {{!}} TEKKEN2 STRIKE FIGHTING Vol.1 - VGMdb |url=https://vgmdb.net/album/1059 |access-date=2024-08-26 |website=vgmdb.net |language=en}}</ref> In 2020, ''TEKKEN 2'' (''Original Soundtrack'') was released by Lace Records as an [[LP record]].<ref>{{Cite web |title=Tekken 2 vinyl soundtrack includes arcade and PlayStation score |url=https://www.godisageek.com/2020/03/tekken-series-soundtracks-coming-to-vinyl-in-2020/ |website=The Ongaku|date=March 26, 2020 }}</ref>
The [[PlayStation 2]] version of ''[[Tekken 5]]'' features the arcade version of ''Tekken 2'' (''Ver. B'') as a playable bonus. ''Tekken 2'' standalone is available for [[PlayStation 3]] users to download onto the [[PlayStation Portable]].<ref>{{cite web|url=http://www.gamespot.com/ps/action/tekken2/news.html?sid=6160549 |title=PSP port details |publisher=GameSpot.com |date=1969-12-31 |access-date=2013-08-11}}</ref> However, multiplayer options have been removed<ref>{{cite web|url=http://www.us.playstation.com/PS3/Store#id=20021|title=PlayStation® Official Site – PlayStation Console, Games, Accessories|work=Playstation|access-date=17 March 2016}}</ref> and on [[Zeebo]] via ZeeboNet.
 
==Reception==
Line 90 ⟶ 106:
| PS = true
| GR_PS = 93%<ref name=GR/>
| MC_PS = 89/100<ref>{{cite web |url=httphttps://www.metacritic.com/game/playstation/tekken-2/critic-reviews/?platform=playstation |title=Tekken 2 for Playstation Reviews |website=Metacritic |date=25 August 1996 |access-date=2016-08-29 |archive-date=2012-10-26 |archive-url=https://web.archive.org/web/20121026071146/http://www.metacritic.com/game/playstation/tekken-2 |url-status=deadlive }}</ref>
| Allgame_ARC = {{Rating|4.5|5}}<ref>{{cite web|url=http://www.allgame.com/game.php?id=11321&tab=review|archive-url=https://web.archive.org/web/20141115114543/http://www.allgame.com/game.php?id=11321&tab=review|title=Tekken 2|archive-date=15 November 2014|publisher=Rovi Corporation|access-date=17 March 2016|url-status=dead}}</ref>
| Allgame_PS = {{Rating|4|5}}<ref>{{cite web |last=Deci |first=TJl |title=Tekken 2 -Overview |publisher=[[Allgame]] |access-date=May 29, 2013 |url=http://allgame.com/game.php?id=2314 |archive-date=December 10, 2014 |archive-url=https://web.archive.org/web/20141210191803/http://www.allgame.com/game.php?id=2314 |url-status=dead }}</ref>
| CVG_PS = {{rating|4|5}}<ref>{{cite web|url=https://archive.org/stream/Computer_and_Video_Games_Issue_179_1996-10_EMAP_Images_GB#page/n79/mode/1up|title=Computer and Video Games - Issue 179 (1996-10)(EMAP Images)(GB)|date=October 1996|access-date=17 March 2016}}</ref>
| EGM_PS = 34/40<ref name="EGM86">{{cite magazine|title=Review Crew: Tekken 2|magazine=[[Electronic Gaming Monthly]]|issue=86|publisher=[[Ziff Davis]]|date=September 1996|page=28|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20086%20%28September%201996%29/page/n27}}</ref><ref>''Electronic Gaming Monthly'', January 2004, page 189.</ref>
| Fam_PS = 38/40<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=858|title=鉄拳2|access-date=17 March 2016|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924051413/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=858|url-status=live}}</ref>
| GameFan_PS = 291/300<ref>''GameFan'', volume 4, issue 9 (September 1996), pages 18 & 68-75.</ref>
| GI_PS = 9.5/10<ref>{{cite magazine|url=http://www.gameinformer.com/june96/tekken2.html|archive-url=https://web.archive.org/web/19970117184347/http://www.gameinformer.com/june96/tekken2.html|title=Review - Tekken 2|magazine=[[Game Informer]] |archive-date=17 January 1997|access-date=17 March 2016|url-status=dead}}</ref>
| GameRev_PS = A−<ref>{{cite web|url=http://www.game-revolution.com/games/sony/tekken2.htm|title=Tekken 2 Review|access-date=17 March 2016|archive-date=25 July 2008|archive-url=https://web.archive.org/web/20080725010912/http://www.game-revolution.com/games/sony/tekken2.htm|url-status=dead}}</ref>
| GSpot_PS = 9.2/10<ref name="GSrev">{{cite web |last=Mac Donald |first=Ryan |title=Tekken 2 Review |website=[[GameSpot]] |date=December 1, 1996 |access-date=May 29, 2013 |url=https://www.gamespot.com/reviews/tekken-2-review/1900-2549644/ |archive-date=January 7, 2016 |archive-url=https://web.archive.org/web/20160107234956/http://www.gamespot.com/reviews/tekken-2-review/1900-2549644/ |url-status=live }}</ref>
| Hyper_PS = 95%<ref>{{cite magazine |title=Review (PlayStation) - Tekken II |magazine=[[Hyper (magazine)|Hyper]] |date=July 1996 |issue=33 |pages=36–9 |url=https://archive.org/details/hyper-033/page/36/mode/2up}}</ref>
| IGN_PS = 9/10<ref name=IGNrev>{{cite web |url=http://psx.ign.com/articles/150/150475p1.html |title=IGN review |website=[[IGN]] |date=November 26, 1996 |access-date=2013-08-11 |archive-date=August 16, 2012 |archive-url=https://web.archive.org/web/20120816182734/http://psx.ign.com/articles/150/150475p1.html |url-status=live }}</ref>
| NGen_ARC = {{rating|4|5}}<ref name=NG9/>
| NGen_PS = {{rating|5|5}}<ref name=NGen20>{{cite magazine |title=Tekken to the Limit |magazine=[[Next Generation (magazine)|Next Generation]] |issue=20|publisher=[[Imagine Media]] |date=August 1996|page=90}}</ref>
| OPMUK_PS = 9/10<ref>{{cite journal magazine|url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n67/mode/2up|title=Play Test: Tekken 2 |journallanguage=en|magazine=[[Official UK PlayStation Magazine]] |date=1999 |issue=Platinum Special |pagespage=66–9 |url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n65/mode/2up69}}</ref>
| Play_PS = 95%<ref>''Play'', issue 7 (May 1996), pages 46-48 (published 25 April 1996).</ref>
| rev1 = ''[[Mean Machines]]''
Line 110 ⟶ 126:
| award1Pub = [[:ja:ゲーメスト大賞|''Gamest'' Awards]] (1995)<ref>''[[:ja:Gamest|Gamest]]'', ''The Best Game 2: Gamest Mook Vol. 112'', pp. 6-26.</ref>
| award1 = 4th Best Graphics, 6th Best Game, <br> 6th Best Fighting Game, <br> 9th Best Direction
| award2Pub = ''[[GamePro]]'' (1995),<ref>{{cite magazine|title=Editor's Choice Awards 1995 |magazine=[[GamePro]] |issue=89 |publisher=[[International Data Group|IDG]] |date=February 1996|page=26}}</ref> <br> ''GamePro'' (1996),<ref name="gamepro106"/> <br> ''[[Electronic Gaming Monthly|EGM]]'' (1996)<ref name="egmbuyersguide1996">{{cite journal |year=1996 |title=''Electronic Gaming Monthly's Buyer's Guide'', }}1996</ref>
| award2 = Best Arcade Game
| award3Pub = ''[[GamePro]]'' (1996),<ref name="gamepro106">{{cite web |url=https://archive.org/stream/GamePro_Issue_106_Volume_09_Number_07_1997-07_IDG_Publishing_US#page/n31/mode/2up |title=GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)|date=July 1997|access-date=17 March 2016}}</ref> <br> ''[[Electronic Gaming Monthly]]'' (1996)<ref name=EGM92/>
| award3 = Best Fighting Game
| award4Pub = [[GameFan#Golden Megawards|''GameFan'' Megawards]] (1996)<ref name="gamefan52">''GameFan'', volume 5, issue 2 (February 1997), pages 34-36.</ref>
| award4 = Best Use of FMV/CG of the Year, <br> Best Soundtrack of the Year (Runner-Up), <br> 5th Top Game of 1996.
| award5Pub = ''[[Electronic Gaming Monthly]]'' (1996)<ref name=EGM92>{{cite magazine |title=The Best of '96|magazine=[[Electronic Gaming Monthly]] |issue=92|publisher=[[Ziff Davis]]|date=March 1997|pages=84–90}}</ref>
Line 120 ⟶ 136:
}}
 
===CommercialComand ercial===
In Japan, ''Game Machine'' listed ''Tekken 2'' on their September 15, 1995 issue as being the most-successful arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=Game Machine|issue=503|publisher=Amusement Press, Inc.|date=15 September 1995|page=31|lang=ja}}</ref> It went on to become a major worldwide arcade hit. In Japan, it sold about 15,000 arcade units and became the highest-grossing arcade [[1996 in video games#Highest-grossing arcade games|highest-grossing arcade video game of 1996]]. It was also highly successful overseas, selling 25,000 arcade units outside of Japan, for a total of about 40,000 arcade units sold worldwide {{as of|1996|12|lc=y}}.<ref>{{cite magazine|editor-last=Akagi|editor-first=Masumi|title="Tekken 2", "Virtua Cop 2" Top Videos '96|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=534|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1997|page=26|url=https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|access-date=October 11, 2021|archive-date=May 23, 2020|archive-url=https://web.archive.org/web/20200523214551/https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14|url-status=live}}</ref> In the United States, ''RePlay'' reported ''Tekken 2'' was the second most-popular arcade game at the time.<ref>{{cite magazine|title=Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software|magazine=RePlay|volume=21|issue=1|publisher=RePlay Publishing, Inc.|date=October 1995|page=6}}</ref> It also topped the ''[[Play Meter]]'' arcade conversion kit chart in March 1996,<ref name="Leisure">{{cite news |title=Test Reports |url=https://archive.org/details/Leisure_Line_1996-03_Leisure_Allied_Industries_AU/page/n57 |access-date=27 December 2019 |work=Leisure Line |publisher=Leisure & Allied Industries |date=March 1996 |page=58}}</ref> and became one of the top five highest-grossing arcade conversion kits of 1996.<ref>{{cite magazine |title=Coin Machine: AMOA Announces JB Award Nominees |magazine=[[Cash Box]] |date=August 3, 1996 |page=26 |url=https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1996/CB-1996-08-03-OCR-Page-0026.pdf |access-date=October 12, 2021 |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028165015/https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1996/CB-1996-08-03-OCR-Page-0026.pdf |url-status=live }}</ref> In Australia, it was the fourth top-grossing arcade conversion kit in March 1996.<ref name="Leisure"/>
 
The PlayStation port also became a major worldwide hit. In Japan, it sold more than one million units by October 1996,<ref>{{cite magazine |title=Will the Real Boss of Sony Please Step Forward? |magazine=[[Next Generation (magazine)|Next Generation]] |issue=23 (November 1996) |publisher=[[Imagine Media]] |date=22 October 1996 |page=9}}</ref> and over {{nowrap|1.2 million}} by the end of the year,<ref name="Hurwitch">{{cite book |last1=Hurwitch |first1=Nick |title=The Art of Tekken: A Complete Visual History |date=10 July 2019 |publisher=[[Dynamite Entertainment]] |isbn=978-1-5241-1308-7 |page=33 |url=https://books.google.com/books?id=cG2hDwAAQBAJ&pg=PA33}}</ref> becoming the best-selling video game of 1996 in Japan.<ref name="Dengeki">{{cite magazine |title=1996年のコンシューマーゲームソフトの売上 |trans-title=1996 Consumer Game Software Sales |magazine=[[Dengeki Oh]] |publisher=[[MediaWorks (publisher)|MediaWorks]] |lang=ja |url=http://www.rnac.ne.jp/~zangel/1996.htm |url-status=dead |archive-url=https://web.archive.org/web/20010921045056/http://www.rnac.ne.jp/~zangel/1996.htm |archive-date=21 September 2001 |access-date=16 September 2021}}</ref> In North America, it sold nearly {{nowrap|1 million}} copies within four months.<ref name="Hurwitch"/> In Europe, it sold 420,000 copies by December 1996,<ref name="SD132">{{cite book |title=Screen Digest |date=1997 |page=132 |url=https://books.google.com/books?id=51nvAAAAMAAJ |publisher=[[Screen Digest]] |quote=Despite the earlier launch in the US, sales of next generation console games can already be fairly evenly balanced between the US and Europe, with PlayStation titles ''Tekken II'' and ''Crash Bandicoot'', for example, selling 470,000 and 340,000 in the US and 420,000 and 300,000 in Europe respectively. |access-date=October 16, 2021 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209212411/https://books.google.com/books?id=51nvAAAAMAAJ |url-status=live }}</ref> becoming the year's second best-selling PlayStation game in Europe.<ref>{{cite journal |title=Top-Selling PlayStation Titles (1996) - Europe |journal=[[Screen Digest]] |date=1997 |page=130 |url=https://books.google.com/books?id=51nvAAAAMAAJ |publisher=Screen Digest Limited |access-date=October 16, 2021 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209212411/https://books.google.com/books?id=51nvAAAAMAAJ |url-status=live }}</ref> In the United Kingdom, it was a best-seller,<ref>Gallup UK Playstation sales chart, November 1996, published in [[Official UK PlayStation Magazine]] issue 12.</ref> earning more than {{£|15 million|long=no}} or {{US$|{{To USD|15|GBR|year=1996|round=yes}},000,000|1996|long=no|round=-6}} by December 1996, and contributingcontributed to the PlayStation's UK [[installinstalled base]] increasing to 750,000 units at the time.<ref name="CVG184">{{cite magazine |title=Scorching Christmas Sales For PlayStation! |magazine=[[Computer and Video Games]] |date=12 February 1997 |issue=184 (March 1997) |page=12 |url=https://archive.org/details/Computer_and_Video_Games_Issue_184_1997-03_EMAP_Images_GB/page/n11}}</ref> In Germany, it received a Gold award from the [[:de:Verband der Unterhaltungssoftware Deutschland|Verband der Unterhaltungssoftware Deutschland]] for sales above 100,000 copies.<ref name=vud1998>{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=[[:de:Verband der Unterhaltungssoftware Deutschland|Verband der Unterhaltungssoftware Deutschland]] | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=January 1, 2020 }}</ref> Worldwide sales of the PlayStation version exceeded {{nowrap|3 million}} units by early 1998,<ref>{{cite magazine |title=PlayStation Previews: Tekken 3 |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=103 (February 1998) |date=February 1998 |page=67 |url=https://archive.org/details/ElectronicGamingMonthly103/page/n70}}</ref> and {{nowrap|5.7 million}} units {{as of|2013|lc=y}}.<ref>{{cite web|last1=Tamburro|first1=Paul|title=TOP 5 MOST POPULAR FIGHTING GAMES EVER|url=http://www.craveonline.com/entertainment/536095-top-5-most-popular-bestselling-fighting-games-ever|website=[[CraveOnline]]|access-date=5 June 2017|archive-url=https://web.archive.org/web/20170306135055/http://www.craveonline.com/entertainment/536095-top-5-most-popular-bestselling-fighting-games-ever|archive-date=6 March 2017|url-status=dead}}</ref>
 
===Critical===
The game was acclaimed by game critics, with the PlayStation version holding a 93% rating at [[GameRankings]].<ref name=GR>{{cite web|url=http://www.gamerankings.com/htmlpages2/198899.asp |title=Gamerankings |publisher=Gamerankings |date=1996-08-25 |access-date=2013-08-11 |url-status=dead |archive-url=https://web.archive.org/web/20191209013518/http://www.gamerankings.com/ps/198899-tekken-2/index.html |archive-date=2019-12-09}}</ref> Critics praised the game's light sourcing,<ref name=GSrev/><ref name=IGNrev/> fluid character movement,<ref name=GSrev/><ref name=IGNrev/><ref name=NGen20/><ref name=GPro94>{{cite magazine |author=Scary Larry |title=ProReview: Tekken 2 |magazine=[[GamePro]] |issue=94 |publisher=[[International Data Group|IDG]]|date=July 1996|pages=58–59}}</ref> detailed backgrounds,<ref name=IGNrev/><ref name=NGen20/><ref name=GPro94/> complex system of moves and combos,<ref name=EGM86/><ref name=GSrev/><ref name=GPro94/> accessibility to inexperienced gamers,<ref name=EGM86/><ref name=GSrev/><ref name=GPro94/> large set of playable characters,<ref name=EGM86/><ref name=GSrev/><ref name=IGNrev/><ref name=NGen20/> and the practice mode, which several critics predicted would become a standard feature in fighting games.<ref name=EGM86/><ref name=IGNrev/><ref name=NGen20/><ref name=GPro94/> Crispen Boyer of ''[[Electronic Gaming Monthly]]'' called it "the best 3-D fighting game you can find for any system"<ref name=EGM86/> and ''[[GamePro]]'', further comparing it to fighting games still in development, assured gamers that it would be at least a year before ''Tekken 2'' would be topped.<ref name=GPro94/> It received a number of [[List of Game of the Year awards|Game of the Year]] awards from various publications.
 
''[[Next Generation (magazine)|Next Generation]]'' reviewed the arcade version of the game, and stated that: "It's the style of body slamming and wrestling moves that sets this game apart from its closest cousin, ''Virtua Fighter 2'', which makes it of interest. And the variation of moves and combinations surely place this game near the top of the heap, though the game is still not truly 3D in viewing perspective."<ref name=NG9>{{cite magazine |title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=9|publisher=[[Future US|Imagine Media]]|date=September 1995|page=108}}</ref>
 
In 1996, [[GamesMaster (magazine)|''GamesMaster'']] ranked the game 12th on their "Top 100 Games of All Time.".<ref>{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=77 |access-date=July 13, 2022 |archive-date=July 5, 2022 |archive-url=https://web.archive.org/web/20220705151248/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }}</ref> In 1997, ''[[PlayStation: The Official Magazine|PSM]]'' named the PlayStation port of ''Tekken 2'' one of the "Top 25 PlayStation Games of All Time" at number three, describing it as better than the arcade version in many regards due to added features and "one of the best fighting games ever."<ref>{{cite magazine |magazine=[[PlayStation: The Official Magazine|PSM]] |date=September 1997 |volume=1 |issue=1 |title=Top 25 PlayStation Games of All Time |author=Staff |page=34}}</ref> In a 1999 retrospective review, ''[[Official UK PlayStation Magazine]]'' wrote: "The very best in its day, ''Tekken 2'' is still virtually perfect".<ref>{{cite magazine |author= |date=1999 |title=Play Test: Tekken 2 |url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n67 |magazine=Official UK PlayStation Magazine |publisher=Future Publishing |page=68 |pages= |issue=Platinum Special |issn=}}</ref> It was also listed among the [[List of video games considered the best|best games of all time]] by ''Next Generation'' in 1996,<ref>''Next Generation'' 21 (September 1996), p.63.</ref> ''Electronic Gaming Monthly'' (both staff and readers) in 1997,<ref name=EGM1997>{{cite magazine |url=http://kisrael.com/vgames/powerlist/egm100.html |title=EGM Top 100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]] |issue=100 |date=November 1997 |page=128 |access-date=2011-06-01 |archive-date=June 10, 2011 |archive-url=https://web.archive.org/web/20110610191247/http://kisrael.com/vgames/powerlist/egm100.html |url-status=live }}</ref><ref name=EGM1997Dev>"Best Games of All Time" (developers' picks), ''Electronic Gaming Monthly'', issue 100 (November 1997), pages 101-155.</ref><ref name=EGM1997Readers>"Readers' Top 10 Picks of All Time", ''Electronic Gaming Monthly'', issue 100 (November 1997), page 146.</ref> ''[[Game Informer]]'' in 2001,<ref>{{cite magazine|author=''Game Informer'' staff|title=The Top 100 Games of All Time|magazine=[[Game Informer]]|publisher=Game Informer Magazine|date=August 2001|url=http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|access-date=2010-03-13|archive-date=December 4, 2012|archive-url=https://web.archive.org/web/20121204051532/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|url-status=dead}}</ref> ''[[GameSpot]]'' in 2006,<ref name=GameSpot2006>[https://web.archive.org/web/20061223030434/http://www.gamespot.com/gamespot/features/all/greatestgames/index.html The Greatest Games of All Time], GameSpot, 2006.</ref> ''[[Empire (magazine)|Empire]]'' in 2009,<ref name=Empire2009>[https://web.archive.org/web/20110515221956/http://www.empireonline.com/100greatestgames/ The 100 Greatest Games], ''Empire'', 2009.</ref> and ''[[Guinness World Records]]'' in 2009.<ref name=GuinnessConsole>[https://web.archive.org/web/20100107164406/http://gamers.guinnessworldrecords.com/news/270209_top50.aspx Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time], ''[[Guinness World Records Gamer's Edition]]'', 2009.</ref>
 
Footballer [[David James (footballer, born 1970)|David James]] was a notable fan of the game, crediting his passion for the game as the reason why his performance declined.<ref>{{Cite web|url=http://en.espn.co.uk/espn/sport/story/73074.html|title=Top ten sporting excuses|access-date=July 14, 2021|archive-date=July 14, 2021|archive-url=https://web.archive.org/web/20210714182041/http://en.espn.co.uk/espn/sport/story/73074.html|url-status=live}}</ref>
 
== Legacy Notes==
In 2022, ''Tekken 2'' was added to the premium collection of PlayStation Plus.
 
== Notes ==
{{Notelist}}
 
Line 144 ⟶ 157:
 
==External links==
*[http://www.bandainamcogames.co.jp/cs/list/tekken2/ Official website] {{Webarchiveofficial|url=https://web.archive.org/web/20150219032455/http://www.bandainamcogames.co.jp/cs/list/tekken2/ |date=2015-02-19 }} {{in lang|ja}} (archived)
*{{MobyGames | /4779/tekken-2/ }}
*[http://www.mobygames.com/game/arcade/tekken-2 ''Tekken 2''] at [[MobyGames]]
*{{IAg|arcade_tekken2}}
 
{{Tekken series}}
{{Authority control}}
 
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