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{{Use mdy dates|date=August 2018}}
{{Infobox company
| name =
| logo = Iguana Entertainment.png
|
| logo_caption = Logo as Iguana Entertainment
| former_name = Iguana Entertainment (1991–1999)<br>Acclaim Studios Austin (1999–2004)
| type = [[Subsidiary]]
| industry = [[Video game industry|Video games]]
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}}
'''
== History ==
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Because of the high cost of living in the [[San Francisco Bay Area]] for Spangenberg and his employees, the company decided to move their headquarters.<ref name="IGN1" /><ref name="IGN2" /> Their first choice was [[Seattle, Washington]], which was also the location of [[Nintendo of America]], but getting to know [[Texas]]' expanding technology industry, several Iguana staff traveled to [[Austin, Texas|Austin]] in May 1993 to investigate the relocation possibilities in the area.<ref name="IGN1" /><ref name="IGN2" /> The team returned with videotape of the city's [[Sixth Street (Austin, Texas)|Sixth Street]] entertainment district.<ref name="IGN1" /><ref name="IGN2" /> All but one employee agreed to move to Austin, and the relocation was completed shortly after.<ref name="IGN1" /><ref name="IGN2" /> Later that year, Iguana achieved its first success with ''[[Aero the Acro-Bat]]'' and used profits generated from the game's sales to acquire [[Stockton-on-Tees]]-based<ref name="Spong">{{cite web |url=http://spong.com/press_release/5688/Falcus-Brothers-Complete-15-Years-in-Business |title=Falcus Brothers Complete 15 Years in Business – Timeline Event |website=spong.com |access-date=August 11, 2018}}</ref> developer [[Optimus Software]], which was rebranded Iguana UK.<ref name="Gamasutra1">{{cite web |url=https://www.gamasutra.com/view/news/128669/Worms_Studio_Team17_Amps_Up_Social_Strategy_With_Iguana_Acquisition.php |title=Worms Studio Team17 Amps Up Social Strategy With Iguana Acquisition |first=Eric |last=Caoili |website=gamasutra.com |date=December 13, 2011 |access-date=August 11, 2018}}</ref>
On December 21, 1994, Acclaim announced that they had agreed to acquire Iguana.<ref>{{cite news |url=https://www.nytimes.com/1994/12/21/business/acclaim-to-buy-iguana.html |title=Acclaim to Buy Iguana |publisher=Bloomberg News |newspaper=The New York Times |date=December 21, 1994 |access-date=August 11, 2018|url-access=subscription}}</ref> The deal was completed on January 4, 1995,<ref>{{cite web |url=http://www.thefreelibrary.com/Acclaim+completes+acquisition+of+Iguana+Entertainment.-a015990023 |title=Acclaim completes acquisition of Iguana Entertainment. |first1=Allyne |last1=Mills |first2=Dan |last2=Harnett |date=January 4, 1995 |website=[[The Free Library]] |access-date=July 27, 2019 |archive-url=https://web.archive.org/web/20150528014525/http://www.thefreelibrary.com/Acclaim+completes+acquisition+of+Iguana+Entertainment.-a015990023 |archive-date=May 28, 2015 |url-status=dead}}</ref> with {{US$|5 million|link=yes}} paid in cash and additional, undisclosed payments made in stock.<ref name="Gamasutra2">{{cite web |url=https://www.gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php |title=The End Game: How Top Developers Sold Their Studios – Part One |website=gamasutra.com |date=March 3, 2004 |access-date=August 11, 2018}}</ref> In October 1995, Acclaim additionally acquired [[Salt Lake City]]-based [[Sculptured Software]] for {{US$|30 million|long=no}} in stock,<ref name="Gamasutra1" /> which became part of Iguana under the name Iguana West in December 1997.<ref>{{cite web |url=http://www.ign.com/articles/1997/12/17/iguana-breaks-the-ice |title=Iguana Breaks the Ice |author=IGN Staff |date=16 December 1997 |website=ign.com |access-date=26 August 2018}}</ref><ref>{{cite web |url=http://www.ign.com/articles/1999/04/02/breaking-into-the-industry-vol-5 |title=Breaking into the Industry Vol. 5 |author=IGN Staff |date=April 1, 1999 |website=ign.com |access-date=August 11, 2018}}</ref>
Spangenberg was fired from Iguana on July 8, 1998,<ref name="IGN2" /> and several undisclosed management changes at the studio were announced by Acclaim later the same month.<ref name="BizJournals2">{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/07/27/daily13.html|title=Computer game-maker shifts personnel|date=July 30, 1998|website=www.bizjournals.com|access-date=2018-12-22}}</ref> Additionally, the company was placed under Acclaim Studios, a new, decentralized management for Acclaim's development studios led by former Iguana employee Darrin Stubbington.<ref name="BizJournals2" /> In October that year, Spangenberg filed a lawsuit against Acclaim, Acclaim co-founder [[Greg Fischbach]], and Iguana for [[breach of contract]] and [[fraud]].<ref name="IGN2" /><ref name="BizJournals1">{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/10/05/story4.html|title=Iguana founder sues after firing|last=Dial|first=Marla|date=October 4, 1998|website=www.bizjournals.com|access-date=2018-12-22}}</ref> The suit, handled as "Jeffery Spangenberg vs. Acclaim Entertainment, Inc., Iguana Entertainment, Inc., and Gregory Fischbach", alleged that Fischbach urged Spangenberg to purchase Acclaim shares worth {{US$|25,000|long=no}} in February 1998, and convinced him to keep them just shortly before Spangenberg was relieved of his position, resulting in his loss of [[stock options]].<ref name="IGN2" /><ref name="BizJournals1" /> Spangenberg founded a new development company, [[Retro Studios]], on October 1, 1999.<ref>{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/11/30/story3.html|title=Iguana founder goes Retro with new company|last=Dial|first=Marla|date=November 30, 1998|website=www.bizjournals.com|access-date=2018-12-22}}</ref>
In May 1999, Acclaim Studios announced that they would unify all development studios owned by the company under the same branding; as part of this move, Iguana, Iguana UK and Iguana West became Acclaim Studios Austin, Acclaim Studios Teesside and Acclaim Studios Salt Lake City, respectively.<ref>{{cite web |url=https://www.thefreelibrary.com/Acclaim+Studios+Evolves+into+a+Single+Worldwide+Entity;+Internal...-a054615013 |archive-url=https://web.archive.org/web/20180805203403/https://www.thefreelibrary.com/Acclaim+Studios+Evolves+into+a+Single+Worldwide+Entity;+Internal...-a054615013|title=Acclaim Studios Evolves into a Single Worldwide Entity; Internal Development Cornerstone of Product Success. – Free Online Library |website=[[Business Wire]]|publisher=[[Berkshire Hathaway]]|archive-date=August 5, 2018|date=May 12, 1999 |via=thefreelibrary.com |access-date=June 28, 2019}}</ref> When Acclaim's agreement with GMAC Commercial Finance, their primary lender, expired on August 20, 2004,<ref>{{Cite web|url=https://www.bizjournals.com/austin/stories/2004/12/06/daily18.html|title=Acclaim's assets to go on the auction block|date=December 8, 2004|website=www.bizjournals.com|access-date=2018-12-22}}</ref> the company closed all of its facilities, including Acclaim Studios Austin, on August 27,<ref>{{cite web |url=http://www.ign.com/articles/2004/08/27/acclaim-closes-offices |title=Acclaim Closes Offices |first=Douglass C. |last=Perry |date=August 27, 2004 |website=ign.com |access-date=August 11, 2018}}</ref> of which the Austin and New York studios saw all employees let go.<ref>{{cite web |url=https://www.gamespot.com/articles/acclaim-shutters-offices-staffers-ushered-off-premises/1100-6106088/ |title=Acclaim shutters offices, staffers ushered off premises |first=Curt |last=Feldman |date=August 31, 2004 |website=gamespot.com |access-date=August 11, 2018}}</ref> Acclaim itself filed for [[Chapter 7 bankruptcy]] with the [[United States bankruptcy court]] in [[Central Islip, New York]] on September 1.<ref>{{cite web |url=https://www.gamespot.com/articles/acclaim-bankruptcy-now-official/1100-6106290/ |title=Acclaim bankruptcy now official |first=Curt |last=Feldman |date=September 1, 2004 |website=gamespot.com |access-date=August 11, 2018}}</ref><ref>{{cite web |url=https://www.gamasutra.com/view/news/95197/Acclaim_Officially_Files_For_Bankruptcy.php |title=Gamasutra – The Art & Business of Making Games |first=Simon |last=Carless |website=www.gamasutra.com |date=September 2004 |access-date=August 11, 2018}}</ref>▼
▲In May 1999, Acclaim Studios announced that they would unify all development studios owned by the company under the same branding; as part of this move, Iguana, Iguana UK and Iguana West became Acclaim Studios Austin, Acclaim Studios Teesside and Acclaim Studios Salt Lake City, respectively.<ref>{{cite web |url=https://www.thefreelibrary.com/Acclaim+Studios+Evolves+into+a+Single+Worldwide+Entity;+Internal...-a054615013 |archive-url=https://web.archive.org/web/20180805203403/https://www.thefreelibrary.com/Acclaim+Studios+Evolves+into+a+Single+Worldwide+Entity;+Internal...-a054615013|title=Acclaim Studios Evolves into a Single Worldwide Entity; Internal Development Cornerstone of Product Success. – Free Online Library |website=[[Business Wire]]|publisher=[[Berkshire Hathaway]]|archive-date=August 5, 2018|date=May 12, 1999 |via=thefreelibrary.com |access-date=June 28, 2019}}</ref> When Acclaim's agreement with GMAC Commercial Finance, their primary lender, expired on August 20, 2004,<ref>{{Cite web|url=https://www.bizjournals.com/austin/stories/2004/12/06/daily18.html|title=Acclaim's assets to go on the auction block|date=December 8, 2004|website=www.bizjournals.com|access-date=2018-12-22}}</ref> the company closed all of its facilities, including Acclaim Studios Austin, on August 27,<ref>{{cite web |url=http://www.ign.com/articles/2004/08/27/acclaim-closes-offices |title=Acclaim Closes Offices |first=Douglass C. |last=Perry |date=August 27, 2004 |website=ign.com |access-date=August 11, 2018}}</ref> of which the Austin and New York studios saw all employees let go.<ref>{{cite web |url=https://www.gamespot.com/articles/acclaim-shutters-offices-staffers-ushered-off-premises/1100-6106088/ |title=Acclaim shutters offices, staffers ushered off premises |first=Curt |last=Feldman |date=August 31, 2004 |website=gamespot.com |access-date=August 11, 2018}}</ref> Acclaim itself filed for [[Chapter 7, Title 11, United States Code|Chapter 7 bankruptcy]] with the [[United States bankruptcy court]] in [[Central Islip, New York]] on September 1.<ref>{{cite web |url=https://www.gamespot.com/articles/acclaim-bankruptcy-now-official/1100-6106290/ |title=Acclaim bankruptcy now official |first=Curt |last=Feldman |date=September 1, 2004 |website=gamespot.com |access-date=August 11, 2018}}</ref><ref>{{cite web |url=https://www.gamasutra.com/view/news/95197/Acclaim_Officially_Files_For_Bankruptcy.php |title=Gamasutra – The Art & Business of Making Games |first=Simon |last=Carless |website=www.gamasutra.com |date=September 2004 |access-date=August 11, 2018}}</ref>
The "Iguana Entertainment" name was reused by brothers Jason and Darren Falcus, who had founded Optimus Software in February 1988,<ref name="Spong" /> when they created a studio of the same name in 2009.<ref name="GIbiz">{{cite web |url=https://www.gamesindustry.biz/articles/2011-12-13-team17-hires-iguana-entertainment-founders |title=Team17 hires Iguana Entertainment founders |website=gamesindustry.biz |date=December 13, 2011 |access-date=August 11, 2018}}</ref> That studio was acquired by and incorporated into [[Team17]] in December 2011.<ref name="Gamasutra1" /><ref name="GIbiz" />
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| [[PlayStation (console)|PlayStation]], Sega Genesis, Super Nintendo Entertainment System
|-
| ''[[NFL Quarterback Club (video game)|NFL Quarterback Club]]''
| Sega Genesis, Super Nintendo Entertainment System
|-
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|-
| rowspan="3" | 1997
| ''[[All-Star Baseball '97 featuring Frank Thomas]]''
|-
| ''[[Turok: Dinosaur Hunter]]''
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|-
| ''[[NFL Quarterback Club 98]]''
| rowspan="
|-
| rowspan="
| ''[[NHL Breakaway 98]]''
|-
| ''[[All-Star Baseball 99]]''
|-▼
|-
| ''[[Iggy's Reckin' Balls]]''
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! Platform(s)
|-
| rowspan="
| ''[[South Park: Chef's Luv Shack]]''
| [[Dreamcast]], Microsoft Windows, Nintendo 64, PlayStation
|-
| ''[[Turok: Rage Wars]]''
▲|-
| ''[[NFL Quarterback Club 2000]]''
| Nintendo 64, Dreamcast
|-
| 2000
| ''[[Turok 3: Shadow of Oblivion]]''
| Nintendo 64
|-
| rowspan="2" | 2001
|