PlayStation VR: Difference between revisions

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==Hardware==
[[File:Sony-PlayStation-4-PSVR-Breakout-Box-Mk1-1.jpg|thumb|right|The breakout box of the first model headset that sits between the TV, PS4 and PS VR.]]
[[File:Sony-PlayStation-4-PSVR-Cables.jpg|thumb|right|All of the cables required to hook up the first model of the PS VR.]]
[[File:Sony-PlayStation-4-Camera-Mk1.jpg|thumb|right|The first version of PlayStation Camera, which is required when using the PS VR.]]
The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix,<ref name="full-rgb">Alessio Palumbo. [http://wccftech.com/sony-dev-explains-ps-vr-screen-crisper-project-started-late-2010/ Sony Dev Explains Why PS VR Screen Is Crisper Than The Others], wccftech.com, November 2015.</ref> and is capable of displaying content at 120fps.<ref name="sony-psvr" /> It features an [[Field of view|FOV]] of 100°, [[6DOF]] head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.<ref>{{cite news|title=PS 4 Pro kopen{{Snd}} Playstation 4 Pro kopen, vergelijken, prijzen en informatie|url=https://productgids.net/ps-4-pro-kopen/|access-date=March 3, 2017|work=ProductGids.net|date=January 1, 2017|language=nl-NL|archive-url=https://web.archive.org/web/20170304035954/https://productgids.net/ps-4-pro-kopen/|archive-date=March 4, 2017|url-status=dead}}</ref>