PlayStation VR: Difference between revisions

Content deleted Content added
No edit summary
Tag: Reverted
Line 66:
Sony announced the [[PlayStation VR2]] for the PlayStation 5 at the 2022 [[Consumer Electronics Show]].<ref name="PS VR2">{{Cite web|date=February 23, 2021|title=Introducing the next generation of VR on PlayStation|url=https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/|access-date=March 3, 2021|website=PlayStation.Blog|language=en-US}}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/playstation-vr2-detailed-horizon-call-of-the-mountain-announced/1100-6499345/?ftag=CAD-01-10abi2f | title = PlayStation VR2 Detailed, Horizon: Call Of The Mountain Announced | first= Tamoor | last= Hussain |date = January 4, 2022 | accessdate = January 4, 2022 | work = [[GameSpot]] }}</ref>
 
==History== ps4 bro is epic
Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the [[Glasstron]], was released in 1997.<ref>Adam Rosenberg. [http://www.digitaltrends.com/gaming/project-morpheus-sony-interview-gdc-2014/ Sony's long-standing interest in virtual reality gives Project Morpheus an edge], digitaltrends.com, March 23, 2014.</ref> One application of this technology was in the game ''[[MechWarrior 2: 31st Century Combat|MechWarrior 2]]'', which permitted users of the Glasstron or Virtual I/O's {{not a typo|iGlasses}} to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.<ref>Tony Sperry. ''Beyond 3D TV'', [[Lulu (company)|Lulu Pres, Inc.]], November 2003.</ref>