2D computer graphics: Difference between revisions

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==Techniques==
2D graphics models may combine [[2D geometric model|geometric model]]s (also called [[vector graphics]]), digital images (also called [[raster graphics]]), text to be [[typesetting|typeset]] (defined by content, [[Typeface|font]] style and size, color, position, and orientation), mathematical [[function (mathematics)|function]]s and [[equation]]s, and more. These components can be modified and manipulated by two-dimensional [[Transformation (geometry)|geometric transformation]]s such as [[translation (geometry)|translation]], [[rotation]], [[Scaling (geometry)|scaling]].
In [[object-oriented graphics]], the image is described indirectly by an [[object (computer science)|object]] endowed with a self-[[rendering (computer graphics)|rendering]] [[method (computer science)|method]]—a procedure whichthat assigns colors to the image [[pixel]]s by an arbitrary algorithm. Complex models can be built by combining simpler objects, in the [[paradigms]] of [[object-oriented programming]].
 
===Geometry===