Yu Narukami: Difference between revisions

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In retrospective, Hashino claimed that Yu was written as a character who would be the driving force of the narrative, most notably to contrast how he is originally from a city with his coming to a country. As a result, when asked about why ''Persona 4'' did not include an alternative female protagonist like ''Persona 3 Portable'', Hashino felt it was because Yu would feel more natural as a result.<ref>{{cite web|url=https://www.polygon.com/2017/4/5/15190808/persona-5-female-main-character-protagonist|title=Persona 5 director gives disappointing reason for passing on female lead|website=Polygon|date=5 April 2017|access-date=December 27, 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112034055/https://www.polygon.com/2017/4/5/15190808/persona-5-female-main-character-protagonist|url-status=live}}</ref> Soejima also believes Narukami's appeal was too forced in retrospect and wanted the next lead, [[Joker (Persona)|Joker]] from ''[[Persona 5]]'' to be different from his predecessor.<ref>{{cite magazine|title=Persona Official Magazine|publisher=Atlus|issue=October 31|year=2019}}</ref>
 
Yu Narukami's base Persona is based on an entity from Japanese myths, Izanagi, in similar fashion to previous base Personas. The focus on Japanese myths is further explored in the game's climax where the final boss, Izanami, was based on Izanagi's wife from Japanese myths too.<ref>{{cite web|url=https://www.siliconera.com/localizing-persona-an-interview-with-atluss-yu-namba/|website=Siliconera|accessdate=July 15, 2023|title=Localizing Persona: An Interview With Atlus's Yu Namba}}</ref> Izanagi's design was meant to convey a "manly" feeling but felt it would be to cliche if the Persona looked like a high school student. While folkorefolklore stories of Izanagi have him with a pike, the Persona was meant to be given a giant knife as a weapon, giving him another manly element. The aspect of youth psychology was implemented in Izanagi's knife as in previous times, it was accepted that grown man would be allowed to wield weapons in the middle of the city. In the climax of the game, Izanagi evolves into Izanagi-no-Okami to defeat the final boss. Soejima aimed the evolved Persona to look stronger than the original one. This was accomplished by giving him more pointy points. His new white outfit is also meant to reflect the idea of a more mature person.<ref>{{cite book |title=Persona 4: Official Design Works |author=[[Atlus]] |publisher=[[Udon Entertainment]] |date=September 2012 |page=21|isbn=9781926778457}}</ref> In regards to the protagonist's relationship with the culprit, Soejima seems him as a corrupted take on him, which resulted in his Persona being the nearly identical Magatsu no Izanagi.<ref>{{cite book |title=Persona 4: Official Design Works |author=[[Atlus]] |publisher=[[Udon Entertainment]] |date=September 2012 |page=166|isbn=9781926778457}}</ref> Izanagi ended up being Soejima's favorite Persona from the game due to cool aspect resulted from his squad-like uniform and his face. He said that Izanagi represents manliness even if he comes across as a stereotype.<ref name="interview"/>
 
===Differences in adaptations===