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In retrospective, Hashino claimed that Yu was written as a character who would be the driving force of the narrative, most notably to contrast how he is originally from a city with his coming to a country. As a result, when asked about why ''Persona 4'' did not include an alternative female protagonist like ''Persona 3 Portable'', Hashino felt it was because Yu would feel more natural as a result.<ref>{{cite web|url=https://www.polygon.com/2017/4/5/15190808/persona-5-female-main-character-protagonist|title=Persona 5 director gives disappointing reason for passing on female lead|website=Polygon|date=5 April 2017|access-date=December 27, 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112034055/https://www.polygon.com/2017/4/5/15190808/persona-5-female-main-character-protagonist|url-status=live}}</ref> Soejima also believes Narukami's appeal was too forced in retrospect and wanted the next lead, [[Joker (Persona)|Joker]] from ''[[Persona 5]]'' to be different from his predecessor.<ref>{{cite magazine|title=Persona Official Magazine|publisher=Atlus|issue=October 31|year=2019}}</ref>
Yu Narukami's base Persona is based on an entity from Japanese myths, Izanagi, in similar fashion to previous base Personas. The focus on Japanese myths is further explored in the game's climax where the final boss, Izanami, was based on Izanagi's wife from Japanese myths too.<ref>{{cite web|url=https://www.siliconera.com/localizing-persona-an-interview-with-atluss-yu-namba/|website=Siliconera|accessdate=July 15, 2023|title=Localizing Persona: An Interview With Atlus's Yu Namba}}</ref> Izanagi's design was meant to convey a "manly" feeling but felt it would be to cliche if the Persona looked like a high school student. While
===Differences in adaptations===
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