Indie game: Difference between revisions

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{{Video game industry}}
An '''indie game''', short for '''independent video game''', is a [[video game]] created by individuals or smaller development teams without the financial and technical support of a large [[Video game publisher|game publisher]], in contrast to most [[AAA (video gaming)|"AAA" (triple-A) games]]. Because of their independence and freedom to develop, indie games often focus on [[innovation]], experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through [[digital distribution]] channels rather than at retail due to a lack of publisher support. The term is analogous to [[independent music]] or [[independent film]] in those respective mediums.
Since AAA only refers to a games budget, rather than a studio’s status, an indie developer is capable of producing a AAA game, although this is extremely rare. A prime example of a recent AAA game that was developed by an indie game developer, is Baldur’s Gate 3, which was developed by indie dev, Larian Studios.
 
Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the [[personal computer]] and the simple [[BASIC]] computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used [[mail order]] to distribute their products, later shifting to other software distribution methods with the onset of the Internet in the 1990s, such as [[shareware]] and other [[file sharing]] distribution methods, though by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.