Game studies: Difference between revisions

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In understanding the intersection of video games and queer theory, it is imperative to establish a understanding of the term "[[Queer|queerness]]" alongside the definition of "[[Video game|video games]]."
 
===== '''Queerness ====='''
 
The term "[[queer]]" has undergone a transformative journey from its origins as a pejorative to its contemporary usage as a reclaimed term of pride. It serves both as an umbrella term encompassing diverse gender and sexual identities beyond mainstream norms and as a conceptual framework for resisting hegemonic norms. Queerness challenges dominant beliefs about pleasure, power, and societal acceptance, embodying a desire to live outside normative boundaries and to reimagine the world.<ref name=":3" />
 
===== '''Video Games''' =====
 
The definition of "[[Video game|video games]]" encompasses not only the game object itself but also implicit beliefs about what constitutes a legitimate gaming experience. [[Video game|Video games]] are designed, [[Interactivity|interactive]] experiences primarily mediated through digital interfaces, encompassing a diverse range of genres, platforms, and production theories. This inclusivity extends to [[Arcade game|arcade games]], [[Console game|home console games]], [[PC game|computer games]], [[Social game|social games]], and [[Mobile game|mobile games]].