ExA-Arcadia: Difference between revisions

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'''exA-Arcadia''' was developed with the concept of bringing traditional joystick based arcade video games back to arcades of any size on a global scale, providing game content solely for arcade locations to drive foot traffic & sales and solving the Japanese business model issues surrounding overseas game availability of Japanese arcade titles and purchasing expensive new game cabinets while also enforcing high network revenue share fees imposed on Japanese game centers.<ref name="Heroes2018">{{Cite web |last=arcadehero |date=2018-02-07 |title=ExA-Arcadia To Introduce New Kit System At JAEPO 2018 |url=https://arcadeheroes.com/2018/02/07/exa-arcadia-to-introduce-new-kit-system-at-jaepo-2018/ |access-date=2019-01-29 |publisher=Arcade Heroes}}</ref><ref name="Shuhen2017">{{YouTube|A_TX9vZKlF4|イケダミノロック×大塚ギチ 「2017年下半期ゲームセンター周辺事情」トーク配信}}</ref><ref name="Mindware">{{Cite web |last=市川 幹人 |date=2018-02-28 |title=EXA ARCADIA、エリック・チャンCEO登場! マインドウェア公式放送 |url=https://freshlive.tv/mindware/191120 |access-date=2019-01-29 |website=マインドウェア放送局 |publisher=マインドウェア}}</ref> Until the introduction of '''exA-Arcadia''', outside of Japan, new arcade game releases focused on deluxe sized arcade cabinets in the gun shooting and racing genres with retail prices starting over US$12,000 and they could not be converted to other titles while traditional joystick arcade games were no longer sold by any arcade manufacturers. In the last decade of Japanese arcade releases, traditional arcade games have mostly been inferior ports from console first titles such as Capcom's '''''Street Fighter V''''' releasing 3 years after the console version with additional input latency and performance issues and Bandai Namco's '''''Tekken 7''''' which is missing the console version guest character, [[Negan]] from [[The Walking Dead (TV series)|The Walking Dead]]. exA-Arcadia aims to eliminate these market problems by providing industry relative affordable and definitive versions of games targeted for commercial usage in arcades.
 
==== Arcade Revenue Share and Multiple Machines for 2 Players Business Model Problem ====
In an effort to increase profitability on sales of arcade product, Japanese arcade manufacturers started to implement a fixed revenue share charge per play regardless of the initial cost of play in addition to the cost of purchasing a given arcade machine. Arcades are required to sign a leasing contract with the Japanese manufacturer in order to operate a given game. Thus, limiting the products to primarily arcades in Japan and Japanese corporations.
{{Equation box 1|title=<b>Calculating Profit on a Japanese Revenue Share Arcade Game</b>|equation=100 yen cost per play<br />
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