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Development of ''Dark Forces'' was led by Daron Stinnett. The programming was led by Ray Gresko, and the graphics and storyline by Justin Chin.<ref name=Manual/> Production began in September 1993, at a time when the first-person shooter genre was very popular.<ref name=PCG>{{cite journal | last=Mizell|first=Leslie | publisher=[[Future plc|Future Publishing]] | journal=[[PC Gamer]] | date=October 1994 | title=Star Wars: Dark Forces preview | pages=34–37}}</ref> The developers of ''Dark Forces'' wanted to adapt the format into an adventure game. To do this they introduced puzzles and strategy, along with a ''Star Wars'' plot.<ref name=PCG/> Originally [[Luke Skywalker]] was intended to be the main character in the game, however the developers realized that this would add constraints to gameplay and storyline. Instead a new character, Kyle Katarn,<ref name=Kyle/> was created.
[[Image:DF Gromas.gif|thumb|right|The ''Jedi'' [[game engine]] used in ''Dark Forces'' allows atmospheric effects such as red haze.]]
''Dark Forces'' was commonly called a ''Doom clone'', but the game makes significant expansion upon the gameplay features present in ''Doom''.<ref name=Toms /> The new gameplay mechanisms that were not common at the time of release include the ability to look up and down
Stinnett indicated that the developers wanted these elements to be part of an "active environment", and features were included to create this: "ships come and go at the flight decks, rivers sweep along, platforms and conveyor belts move and much of the machinery functions."<ref name=PCG/> The ''Dark Forces'' soundtrack uses the [[LucasArts#iMUSE|iMUSE]] system to create interactive music using the ''Star Wars'' soundtrack composed by [[John Williams]].<ref name=PCG/> There is also full speech and sound effects in stereo.<ref name=KR/>
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