Eve Online: Difference between revisions

Content deleted Content added
m ce
→‎Advancement: Dual and multi character training
Line 62:
 
Unlike other [[massively multiplayer online game]]s, player characters in ''Eve Online'' advance continuously over time by training skills, a passive process that occurs in real world time so that the learning process continues even if the player is not logged in.<ref name="eve_playerguide_skills">{{cite web|url=http://www.eveonline.com/guide/en/g615.asp|archiveurl=http://web.archive.org/web/20080618100257/http://www.eveonline.com/guide/en/g615.asp|archivedate=June 18, 2008|title=Eve Online Player Guide, Chapter 6, Skills Guide|accessdate=February 24, 2008|author=CCP Games|publisher=eveonline.com}}</ref> The skill training queue allows skills to be scheduled to start training up to 24 hours in the future. Some skills require more time to train than others - for example the skill to fly a Titan takes 8 times as long to train as the skill to fly a frigate.
 
Until the Odyssey expansion it was not possible to train more than one character per account at the same time. Odyssey introduced "Dual Character Training", which allows players to expend a PLEX (see [[#Accounts and subscriptions|accounts and subscriptions]]) in order to allow that account to train a second character for 30 days, equivalent to paying for a 30 day subscription on another account to train a single character there.<ref name"eve_dual_charactertraining">{{cite web|first=CCP Quant|title=Dual Character Training|publisher=CCP Games|date=15 May, 2013|url=http://community.eveonline.com/news/dev-blogs/dual-character-training/|accessdate=11 November, 2013}}</ref> Odyssey 1.2 introduced the more generalized "Multiple Character Training" which allows players to expend yet another PLEX to activate this feature for a third character on the account.<ref name"eve_multi_charactertraining">{{cite web|first=CCP Xhagen|title=Multiple Character Training|publisher=CCP Games|date=18 October, 2013|url=http://community.eveonline.com/news/dev-blogs/multiple-character-training/|accessdate=11 November, 2013}}</ref>
 
===Economy===