DRL (video game): Difference between revisions

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→‎Open sourcing: renaming section, more concise and seems more NPOV to leave off “legal dispute”
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As of version 0.9.9.6, [[Derek Yu]]'s graphical [[tileset]] is now the game's default, offering an alternative to the more traditional [[ASCII]] rendering. ''DRL'' includes the entire ''Doom'' soundset and music library, with optional support for high-quality [[MP3]]s.
 
== Legal dispute and openOpen sourcing ==
On December 2, 2016, Kisielewicz received a [[cease and desist]] notice from [[ZeniMax Media]], concerning the use of the wordmark "Doom" present on game's website and name, which ZeniMax trademarked worldwide.<ref>{{cite web |url=https://www.rockpapershotgun.com/2016/12/02/doom-roguelike-zenimax/ |title=DoomRL dev receives legal letter from ZeniMax |last=Smith |first=Adam |date=December 2, 2016 |website=[[Rock, Paper, Shotgun]] |accessdate=December 7, 2016}}</ref> In response to the notice, the game was made [[open source]] by Kisielewicz on December 6, 2016.<ref>{{cite web |url=http://www.kotaku.co.uk/2016/12/07/bethesda-lawyers-attack-doom-roguelike-it-respawns-as-open-source |title=Bethesda Lawyers Attack Doom Roguelike, it Respawns as Open Source |last=Benson |first=Julian |date=December 7, 2016 |website=[[Kotaku UK]] |publisher=[[Future plc]] |accessdate=December 7, 2016}}</ref> To exclude "Doom" from the game's name, it was changed to simply ''DRL'' on December 7, 2016.<ref>{{cite web |url=https://www.rockpapershotgun.com/2016/12/07/doomrl-becomes-open-source-drl-zenimax/ |title=DoomRL becomes DRL and goes open source after legal warning from ZeniMax |last=Caldwell |first=Brendan |date=December 7, 2016 |website=[[Rock, Paper, Shotgun]] |accessdate=December 7, 2016}}</ref> The [[source code]] was made available via [[GitHub]] under [[GPLv2]] and the game's assets under the [[CC BY-SA]] license.<ref>[https://github.com/ChaosForge/doomrl/blob/master/LICENSE License] on github.com/ChaosForge/doomrl</ref>