3D Bomb Alley

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3D Bomb Alley is a video game created by Software Invasion for the BBC Micro and Acorn Electron. According to The Micro User magazine, the gameplay is "based on San Carlos Bay in the Falklands" and refers to the contemporary Falklands War.[1]

3D Bomb Alley
Cover art
Developer(s)Software Invasion
Publisher(s)Software Invasion
Platform(s)BBC Micro, Acorn Electron
Release1984
Genre(s)Shooter
Mode(s)Single player, competitive
1–2 players

A static background is displayed of a sea inlet, looking out to sea with hills on either side, on which the player's ships and enemy aircraft are superimposed. The player controls an anti-aircraft cannon, located at his or her point-of-view, with a crosshair on the screen. The aircraft approach in perspective, starting as dots in the distance and increasing in apparent size and speed until they pass overhead or are shot down. Each aircraft allowed to reach the inlet drops a bomb into the water, destroying one of the ships. The player starts with three vessels and gains another for every ten aircraft hit. His or her turn ends when the last remaining ship is bombed.[1] The number of aircraft approaching at once is proportional to the size of the fleet in the inlet.

References

  1. ^ a b "Software Scene". The Micro User. 1 (11). Stockport, UK: Database Publications: 52. 1984. {{cite journal}}: More than one of |pages= and |page= specified (help); Unknown parameter |month= ignored (help)