Indie game: Difference between revisions

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The modern take on the indie game scene resulted from a combination of numerous factors in the early 2000s, including technical, economic, and social concepts that made indie games less expensive to make and distribute but more visible to larger audiences and offered non-traditional gameplay from the current mainstream games. A number of indie games at that time became success stories that drove more interest in the area. New industry opportunities have arisen since then, including new digital storefronts, crowdfunding, and other indie funding mechanisms to help new teams get their games off the ground; low-cost and [[open-source software development|open-source development]] tools available for smaller teams across all gaming platforms; boutique indie game publishers that leave creative freedom to the developers; and industry recognition of indie games alongside mainstream ones at major game award events.
 
Around 2015, the increasing number of indie games being published led to fears of an "indiepocalypse", referring to an oversupply of games that would make the entire market unprofitable. Although the market did not collapse, discoverability remains an issue for most indie developers, with many games not being financially profitable. Examples of successful indie games include the ''[[Touhou Project]]'' series, ''[[Cave Story]]'', ''[[Braid (video game)|Braid]]'', ''[[Super Meat Boy]]'', [https://store.steampowered.com/app/945360/Among_Us/ Among Us], ''[[Minecraft]]'', ''[[Fez (video game)|Fez]]'', ''[[Shovel Knight]]'', ''[[Undertale]]'', ''[[Hollow Knight]]'', ''[[Pizza Tower]], [https://store.steampowered.com/app/2874970/Shadow_Walker/ Shadow Walker],'' and ''[[Cuphead]]''.<!-- do not add any more to this list without checking the talk page-->
 
== Definition ==